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This green-skinned fey has webbed hands and feet. Its hair is the color of seaweed, and is decorated with shells.

Nixie CR 1

XP 400
N Small fey (aquatic)
Init +3; Senses low-light vision; Perception +6


AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 9 (2d6+2)
Fort +1, Ref +6, Will +4
DR 5/cold iron; SR 12


Speed 20 ft., swim 30 ft.
Melee short sword +5 (1d4-2/19-20)
Ranged light crossbow +5 (1d6/19-20)
Spell-Like Abilities (CL 6th; concentration +10)

3/daycharm person (DC 15)
1/daywater breathing (CL 12th)


Str 7, Dex 16, Con 13, Int 12, Wis 13, Cha 18
Base Atk +1; CMB -2; CMD 11
Feats Weapon Finesse
Skills Bluff +9, Craft (any one) +5, Escape Artist +8, Handle Animal +6, Perception +6, Perform (sing) +8, Sense Motive +5, Stealth +12, Swim +10
Languages Aquan, Sylvan
SQ amphibious, wild empathy +12


Wild Empathy (Ex)

This ability works like the druid ability of the same name. The nixie's total includes a +8 racial bonus on wild empathy checks.

Bog Nixie (CR 3)
Debased Nixie (CR 2)
Nixies in Mythology

The nixie (also known as neck or nix) of English and German mythology is not nearly as benevolent as those presented here. In their traditional folktales they are often depicted as beautiful creatures that lure people into the water to drown. These more malevolent nixies could change shape, becoming any number of aquatic forms. To replicate these stories of more sinister nixies, add the following abilities to the standard nixie. A nixie with these abilities is CR 2.

Lure (Su)

This ability functions just like a harpy’s captivating song. A DC 15 Will save negates this effect. The save DC is Charisma-based.

Shapeshift (Su)

A nixie can change shape to become any Small or Medium aquatic creature as if using beast shape I (CL 5th). A nixie can maintain this form indefinitely and can return to its normal shape as a free action.