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Amid this hissing cloud of glistening cockroaches is a disheveled vagrant with wasp-like stingers extending from its palms.

Morgodea CR 4

XP 1,200
CE Medium fey
Init +5; Senses darkvision 60 ft., low-light vision; Perception +8
Aura cockroach cloud (5 ft.)


AC 19, touch 15, flat-footed 14 (+5 Dex, +4 natural)
hp 33 (6d6+12)
Fort +4, Ref +10, Will +6
Immune mind-affecting effects
Weaknesses light sensitivity


Speed 30 ft.
Melee claw +8 (1d6 plus grab), 2 stings +7 (1d4 plus morgod jelly)
Special Attacks morgod jelly, sickening impulse (60ft, DC 15)


Str 10, Dex 21, Con 15, Int 8, Wis 12, Cha 15
Base Atk +3; CMB +3 (+7 to grapple); CMD 18
Feats Multiattack, Weapon Finesse, Weapon Focus (stings)
Skills Bluff +11, Disguise +15, Knowledge (local) +8, Perception +8, Sense Motive +8, Stealth +12; Racial Modifiers +4 Disguise
Languages Aklo, Common
SQ cockroach empathy +8


Cockroach Cloud (Su)

As a swift action, a morgodea can open its layered hide and expel a brood of cockroaches into all adjacent squares. This cloud moves with the morgodea. Creatures other than morgodeas and cockroaches within the cloud at the beginning of their turns take 1d6 points of damage. Any creature damaged by the cockroach cloud must succeed at a DC 15 Fortitude save or be exposed to a dose of morgod jelly. Area-effect attacks that deal 10 or more points of damage to the morgodea destroy its cockroach cloud for 3 rounds, after which a new brood matures and the morgodea can unleash its cloud again. When a morgodea dies, its brood disperses.

Cockroach Empathy (Ex)

This ability functions as a druid's wild empathy ability, save that it works only on cockroaches. A morgodea gains a racial bonus on this check equal to its Hit Dice (+6 for most morgodeas).

Vermin are normally mindless, but this empathic communication imparts a modicum of implanted intelligence in them, allowing the morgodea to train cockroaches and giant cockroaches and use them as guardians (although it does not grant them skills or feats). Cockroaches and giant cockroaches never attack a morgodea unless magically compelled to do so.

Morgod Jelly (Ex)

Morgodeas produce a pale, clear jelly from their bodies that acts as a powerful and addictive hallucinogenic. Creatures unwillingly exposed to morgod jelly can resist its effects with a successful DC 15 Fortitude save. The save DC for a morgodea's jelly is Charisma-based.

Sickening Impulse (Su)

A morgodea can stir the morgod jelly in an addict's system. As a standard action, it can place an impulse into the mind of a single creature suffering from morgod jelly addiction within 60 feet. This functions as per the command spell, but the morgodea and its target do not need to hear or understand one another. Alternatively, the morgodea can inspire visions of insects crawling under the target's skin, sickening the target for 1d6 rounds. A successful DC 15 Will save negates either effect. This is a mind-affecting compulsion effect. The save DC is Charisma-based.