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Mockingfey

This tiny sprite has the head of a humanoid and the body of a brilliantly colored parrot.

Mockingfey CR 1

XP 400
CN Tiny fey
Init +3; Senses low-light vision; Perception +7

DEFENSE

AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 13 (3d6+3)
Fort +2, Ref +6, Will +4

OFFENSE

Speed 20 ft., fly 60 ft. (good)
Melee 2 talons +6 (1d2–2)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 3rd; concentration +4)

At willdaze (DC 11)

STATISTICS

Str 6, Dex 16, Con 13, Int 7, Wis 12, Cha 13
Base Atk +1; CMB +2; CMD 10
Feats Flyby Attack, Weapon Finesse
Skills Acrobatics +9, Disguise +7, Fly +15, Perception +7, Stealth +16
SQ mock

SPECIAL ABILITIES

Mock (Su)

As a standard action, a mockingfey can magically take on the appearance of any creature it can see. This functions like disguise self, but with no restrictions on duration, creature type, or size. The mockingfey does not change size, and if the creature it's mimicking is larger than it, the mockingfey simply appears to be a miniature version. Anyone interacting with this effect can attempt a DC 12 Will save to see through the ruse. A mockingfey can maintain a given form indefinitely, but cannot change to any form other than its own without visual reference–once a given disguise has ended, the fey must see the subject again to resume that form. The save DC is Charisma-based.