Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Fey‎ > ‎Mite (3pp)‎ > ‎

Mite, Pestie

This creature is a rather ugly humanoid about 2 feet tall. It has long pointed ears and a large round nose. Its skin is grayish-brown.

Pestie CR 1

XP 600
N Small fey
Init +3; Senses darkvision 90 ft., low-light vision, scent; Perception +5

DEFENSE

AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 7 (2d6)
Fort +0, Ref +6, Will +4
DR 2/cold iron
Weaknesses light sensitivity

OFFENSE

Speed 40 ft., climb 20 ft.
Melee dagger +5 (1d3-1/19-20)
Ranged dart +4 (1d3-1)
Special Attacks hatred, sneak attack +1d6
Spell-like Abilities (CL 2nd)

At will--prestidigitation
1/day--doom (DC 11)

STATISTICS

Str 8, Dex 17, Con 11, Int 6, Wis 13, Cha 10
Base Atk +1; CMB -1; CMD 12
Feats Weapon Finesse
Skills Acrobatics +7, Climb +11, Perception +5, Sleight of Hand +11, Stealth +13; Racial Modifiers +4 Sleight of Hand, +4 Stealth
Languages Aklo (cannot speak)
Gear dagger, 6 darts

SPECIAL ABILITIES

Hatred (Ex)

Pesties receive a +1 bonus on attack rolls against creatures with the dwarf or gnome subtype due to special training against these hated foes.

Sneak Attack (Ex)

Pesties have a sneak attack for +1d6 damage that is identical to the rogue ability. This ability stacks with any sneak attack damage that a pestie gains through taking rogue levels.

Source
Tome of Horrors Complete
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Pestie Characters

Pesties have racial Hit Dice and may possess class levels. Pesties have the following racial traits.

  • -2 Strength, +6 Dexterity, -4 Intelligence, +2 Wisdom, -2 Charisma. Pesties are quicker physically but slower mentally than common mites.
  • Small size: Pesties are Small creatures with a +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Stealth checks, -1 penalty on CMB/CMD checks, and lifting and carrying limits 3/4 those of Medium characters.
  • Base speed: A pestie's base land speed is 40 feet, and it has a climb speed of 20 feet.
  • Darkvision: Pesties can see in the dark out to 120 feet.
  • Low-light vision: Pesties can see twice as far as humans in conditions of dim light.
  • Racial Hit Dice: A pestie begins play with two levels of fey, which provides 2d6 Hit Dice, a base attack bonus of +1, and base saves of Fort +0, Ref +3, Will +3.
  • Racial Skills: A pestie's fey level gives it skill points equal to 2 x (6 + Int modifier). A pestie receives the following adjustments: +4 racial bonus on Sleight of Hand and Stealth checks.
  • Racial Feats: A pestie's fey levels gives it one feat.
  • Special Attacks: Hatred, spell-like abilities (see left).
  • Special Qualities: Scent, DR 2/cold iron, light sensitivity.
  • Languages: Pesties begin play understanding (but unable to speak) Aklo. Pesties with a high intelligence can choose from the following languages: Goblin, Undercommon.