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Mite, Pestie

This creature is a rather ugly humanoid about 2 feet tall. It has long pointed ears and a large round nose. Its skin is grayish-brown.

Pestie CR 1

XP 600
N Small fey
Init +3; Senses darkvision 90 ft., low-light vision, scent; Perception +5


AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 7 (2d6)
Fort +0, Ref +6, Will +4
DR 2/cold iron
Weaknesses light sensitivity


Speed 40 ft., climb 20 ft.
Melee dagger +5 (1d3-1/19-20)
Ranged dart +4 (1d3-1)
Special Attacks hatred, sneak attack +1d6
Spell-like Abilities (CL 2nd)

At will--prestidigitation
1/day--doom (DC 11)


Str 8, Dex 17, Con 11, Int 6, Wis 13, Cha 10
Base Atk +1; CMB -1; CMD 12
Feats Weapon Finesse
Skills Acrobatics +7, Climb +11, Perception +5, Sleight of Hand +11, Stealth +13; Racial Modifiers +4 Sleight of Hand, +4 Stealth
Languages Aklo (cannot speak)
Gear dagger, 6 darts


Hatred (Ex)

Pesties receive a +1 bonus on attack rolls against creatures with the dwarf or gnome subtype due to special training against these hated foes.

Sneak Attack (Ex)

Pesties have a sneak attack for +1d6 damage that is identical to the rogue ability. This ability stacks with any sneak attack damage that a pestie gains through taking rogue levels.

Tome of Horrors Complete
Support Open Gaming
Pestie Characters

Pesties have racial Hit Dice and may possess class levels. Pesties have the following racial traits.

  • -2 Strength, +6 Dexterity, -4 Intelligence, +2 Wisdom, -2 Charisma. Pesties are quicker physically but slower mentally than common mites.
  • Small size: Pesties are Small creatures with a +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Stealth checks, -1 penalty on CMB/CMD checks, and lifting and carrying limits 3/4 those of Medium characters.
  • Base speed: A pestie's base land speed is 40 feet, and it has a climb speed of 20 feet.
  • Darkvision: Pesties can see in the dark out to 120 feet.
  • Low-light vision: Pesties can see twice as far as humans in conditions of dim light.
  • Racial Hit Dice: A pestie begins play with two levels of fey, which provides 2d6 Hit Dice, a base attack bonus of +1, and base saves of Fort +0, Ref +3, Will +3.
  • Racial Skills: A pestie's fey level gives it skill points equal to 2 x (6 + Int modifier). A pestie receives the following adjustments: +4 racial bonus on Sleight of Hand and Stealth checks.
  • Racial Feats: A pestie's fey levels gives it one feat.
  • Special Attacks: Hatred, spell-like abilities (see left).
  • Special Qualities: Scent, DR 2/cold iron, light sensitivity.
  • Languages: Pesties begin play understanding (but unable to speak) Aklo. Pesties with a high intelligence can choose from the following languages: Goblin, Undercommon.