XP 600
N Small fey
Init +3; Senses darkvision 90 ft., low-light vision, scent; Perception +5
DEFENSE
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 7 (2d6)
Fort +0, Ref +6, Will +4
DR 2/cold iron
Weaknesses light sensitivity
OFFENSE
Speed 40 ft., climb 20 ft.
Melee dagger +5 (1d3-1/19-20)
Ranged dart +4 (1d3-1)
Special Attacks hatred, sneak attack +1d6
Spell-like Abilities (CL 2nd)
At will--prestidigitation
1/day--doom (DC 11)
STATISTICS
Str 8, Dex 17, Con 11, Int 6, Wis 13, Cha 10
Base Atk +1; CMB -1; CMD 12
Feats Weapon Finesse
Skills Acrobatics +7, Climb +11, Perception +5, Sleight of Hand +11, Stealth +13; Racial Modifiers +4 Sleight of Hand, +4 Stealth
Languages Aklo (cannot speak)
Gear dagger, 6 darts
SPECIAL ABILITIES
Hatred (Ex)
Pesties receive a +1 bonus on attack rolls against creatures with the dwarf or gnome subtype due to special training against these hated foes.
Sneak Attack (Ex)
Pesties have a sneak attack for +1d6 damage that is identical to the rogue ability. This ability stacks with any sneak attack damage that a pestie gains through taking rogue levels. |
Pesties have racial Hit Dice and may possess class levels. Pesties have the following racial traits.
- -2 Strength, +6 Dexterity, -4 Intelligence, +2 Wisdom, -2 Charisma. Pesties are quicker physically but slower mentally than common mites.
- Small size: Pesties are Small creatures with a +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Stealth checks, -1 penalty on CMB/CMD checks, and lifting and carrying limits 3/4 those of Medium characters.
- Base speed: A pestie's base land speed is 40 feet, and it has a climb speed of 20 feet.
- Darkvision: Pesties can see in the dark out to 120 feet.
- Low-light vision: Pesties can see twice as far as humans in conditions of dim light.
- Racial Hit Dice: A pestie begins play with two levels of fey, which provides 2d6 Hit Dice, a base attack bonus of +1, and base saves of Fort +0, Ref +3, Will +3.
- Racial Skills: A pestie's fey level gives it skill points equal to 2 x (6 + Int modifier). A pestie receives the following adjustments: +4 racial bonus on Sleight of Hand and Stealth checks.
- Racial Feats: A pestie's fey levels gives it one feat.
- Special Attacks: Hatred, spell-like abilities (see left).
- Special Qualities: Scent, DR 2/cold iron, light sensitivity.
- Languages: Pesties begin play understanding (but unable to speak) Aklo. Pesties with a high intelligence can choose from the following languages: Goblin, Undercommon.
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