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Lemkin

Jon Brazer Enterprises: Book of the River Nations

This small fey appears to have the chest and head of a halfling and the legs, tail and feet of a rabbit.

Lemkin CR 9

XP 6,400
CN Small fey
Init +4; Senses low-light vision; Perception +20

 DEFENSE

AC 21, touch 15, flat-footed 17 (+4 Dex, +1 dodge, +5 natural +1 size)
hp 77 (14d6+28)
Fort +6, Ref +13, Will +12
DR 5/magic and silver; Immune poison

 OFFENSE

Speed 40 ft.
Ranged +2 blowgun +12/+7 (3 plus poison)
Space 5 ft.; Reach 5 ft.
Special Attack poison
Spell-like Abilities (CL 14th)

Constantdetect law, nondetection (caster level check vs DC 25),

At willalter self (small humanoid or fey only), animal messenger, dancing lights, feather fall (self only), ghost sound, ventriloquism (DC 15)

1/daycure serious wounds, faerie fire, hallucinatory terrain (DC 22), spike growth (DC 19), tree stride

 STATISTICS

Str 12, Dex 19, Con 14, Int 10, Wis 16, Cha 23
Base Atk +7; CMB +7; CMD 28
Feats Ability Focus (hallucinatory terrain), Deceitful, Defensive Combat Training, Dodge, Nimble Moves, Stealthy
Skills Acrobatics +21, Bluff +24, Knowledge (geography) +17, Knowledge (nature) +17, Perception +20, Stealth +21
Languages Common, Sylvan
SQ trackless step

 SPECIAL ABILITIES

Poison (Ex)

A lemkin coats the tip of its blow gun darts with the natural oils produced by their own skin. This oil acts as a poison to most living creatures.

Lemkin oil-injury; save Fort (DC 19), frequency 1/hour for 6 hours, effect the creature turns a different random color once per hour, cure 2 consecutive saves.

Trackless Step (Ex)

A lemkin leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.