This creature has the upper torso of a small humanoid and the lower torso of a goat, thus giving it a satyr-like appearance. It has a long, flowing beard, and like its hair, is tangled and matted into frightful knots. It wears a simple leather covering on which hangs a large leather pouch. Its hair is dark and its wild, brown eyes have an almost feral-like gleam in them.
XP 1,200 DEFENSE
AC 16, touch 14, flat-footed 13 (+2 Dex, +1 dodge, +2 natural, +1 size) OFFENSE
Speed 30 ft.
At will--animate objects (rock only), shatter (rock only) (DC 13), stone door (functions as tree stride, but maximum distance moved is 30 feet), stone shape, stone tell, transmute rock to mud (DC 16) STATISTICS
Str 19, Dex 15, Con 12, Int 12, Wis 14, Cha 13 SPECIAL ABILITIES
Animate Hair (Su)A korred can weave its hair (contained in its pouch) into animated ropes that can entangle foes. The time it takes to weave enough hair to entangle one foe is dependent on the size of the creature as follows:
A korred cannot entangle an opponent of greater than Large size. This ability otherwise is similar to the animate rope spell (caster level 15th) Laugh (Su)Three times per day, a korred can unleash a laugh that stuns all creatures that hear it within 60 feet for 1d2 rounds. A DC 14 Will save negates the effects. A bard's countersong ability allows a stunned creature a new Will save to break free. Whether the save is successful or not, a creature is immune to the laugh of the same korred for one day. The save DC is Constitution-based. |