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Kikimora

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This crone has avian features, including a long nose resembling a beak, clawed hands, and birdlike feet.

Kikimora CR 5

XP 1,600
CN Medium fey
Init +8; Senses low-light vision; Perception +13

DEFENSE

AC 18, touch 15, flat-footed 13 (+4 Dex, +1 dodge, +3 natural)
hp 45 (7d6+21)
Fort +4, Ref +9, Will +8
DR 5/cold iron; SR 16

OFFENSE

Speed 30 ft.
Melee 2 claws +7 (1d4+1)
Spell-Like Abilities (CL 7th; concentration +12)

At willforced quiet, invisibility (self only), mending, prestidigitation, stone call
3/daybreak (DC 16), charm animal (DC 16), deep slumber (DC 18), pain strike (DC 16)
1/daymajor image (DC 18), make whole, summon swarm

STATISTICS

Str 13, Dex 18, Con 15, Int 12, Wis 16, Cha 21
Base Atk +3; CMB +4; CMD 19
Feats Dodge, Improved Initiative, Stealthy B, Toughness, Weapon Finesse
Skills Acrobatics +14, Appraise +8, Bluff +15, Escape Artist +16, Perception +13, Sleight of Hand +14, Stealth +16
Languages Common, Sylvan
SQ hidey-hole

SPECIAL ABILITIES

Hidey-Hole (Su)

When a kikimora chooses a house to inhabit, she can create an extradimensional space by scrawling a sigil on a wall, baseboard, cupboard, or other permanent object (such as a stove). This sigil serves as the entrance to the kikimora's tiny domain, where she can live within the house without being detected.