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Domovoi

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Barely knee-high, this small creature looks like a hairy old man with more beard than flesh.

Domovoi CR 3

XP 800
CG Tiny fey
Init +6; Senses low-light vision; Perception +7

DEFENSE

AC 17, touch 15, flat-footed 14 (+2 Dex, +1 dodge, +2 natural, +2 size)
hp 27 (5d6+10)
Fort +3, Ref +6, Will +5
DR 5/cold iron; SR 14

OFFENSE

Speed 20 ft.
Melee club +4 (1d3)
Special Attacks telekinesis
Spell-Like Abilities (CL 5th; concentration +7)

At willinvisibility, lullaby (DC 12), mage hand, mending, prestidigitation
3/dayreduce person (DC 13), sleep (DC 13)
1/weekaugury

STATISTICS

Str 10, Dex 15, Con 14, Int 9, Wis 13, Cha 15
Base Atk +2; CMB +2; CMD 13
Feats Dodge, Improved Initiative, Mobility
Skills Acrobatics +7, Bluff +8, Diplomacy +8, Handle Animal +7, Knowledge (local) +4, Perception +7, Sense Motive +7, Stealth +17
Languages Common, Sylvan
SQ change shape (cat or dog; beast shape I), compression

SPECIAL ABILITIES

Telekinesis (Su)

A domovoi defends itself and its home through telekinesis. This ability functions as the spell telekinesis, usable at will, with a caster level equal to the domovoi's Hit Dice (CL 5 for most domovoi). A typical domovoi has a ranged attack roll of +5 when using telekinesis to hurl objects or creatures, and can use the ability on objects weighing up to 50 pounds. If a domovoi attempts to hurl a creature with this ability, that creature can resist the effect with a successful DC 14 Will save. The save DC is Charisma-based.