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Harvest Haunt

This tiny woman scampers across the ground. She has russet skin and yellow eyes beneath a frock of black hair. She wears a skirt made from corn husks and a vest of peeled potato skins.

Harvest Haunt CR 6

XP 2,400
CN Tiny fey
Init +6; Senses low-light vision; Perception +13
Aura aura of complacency (100 ft., DC17)


AC 19, touch 19, flat-footed 12 (+6 Dex, +1 dodge, +2 size)
hp 24 (7d6)
Fort +2; Ref +11; Will +6
DR 5/cold iron


Speed 20 ft.
Melee blighting touch +9 (1d8+4 negative energy)
Special Attacks blighting touch
Spell-Like Abilities (CL 7th; concentration +11)

At Willinvisibility
1/weekheroes' feast
1/daycreate food and water


Str 5, Dex 23, Con 10, Int 12, Wis 13, Cha 18
Base Atk +3; CMB -2; CMD 18
Feats Alertness, Dodge, Stealthy, Weapon Finesse
Skills Bluff +14, Escape Artist +18, Perception +13, Knowledge (nature) +11, Sense Motive +13, Stealth +26, Survival +8
Languages Sylvan, Terran


Aura of Complacency (Su)

A harvest haunt projects a 100-ft aura that makes all living, non-fey creatures within the area feel complacent. Those affected by the aura must make a DC 17 will save or fall under the effects of a suggestion, that instructs the victim to “Remain inside to eat, drink, and be merry.” Since this is something most people want to do, they often take a -2 penalty on their Will save as per the spell (subject to GM discretion). A creature that saves against this aura is immune to its effects for 24 hours. The save DC is Charisma based.

Blighting Touch (Su)

The touch of a harvest haunt can convey negative energy into another being. This manifests as a cold-burning sensation that does 1d8 negative energy damage plus the harvest haunt’s Charisma modifier.