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Grimstalker

This creature looks like a hairless elf, slender and graceful, with long arms that end in sharp claws. Its skin is brown and woody and resembles tree bark. It wears clothes made of leaves and vines.

Grimstalker
CR 5

XP 1,600
NE Medium fey
Init +9; Senses low-light vision; Perception +12

 DEFENSE

AC 18, touch 15, flat-footed 13 (+5 Dex, +3 natural)
hp 52 (8d6+24)
Fort +5, Ref +11, Will +7
DR 5/cold iron

 OFFENSE

Speed 40 ft., climb 20 ft.
Melee 2 claws +9 (1d4+1 plus poison)
Special Attacks sneak attack +3d6
Spell-Like Abilities (CL 8th; concentration +11)

3/day—control plants (DC 21), tree shape

Tactics The grimstalker directs his allies' attacks with control plants while using the plant to flank foes. When reduced to fewer than 11 hit points, the grimstalker flees, climbing up the walls to escape through a hole in the tower’s roof.

 STATISTICS

Str 12, Dex 21, Con 17, Int 14, Wis 13, Cha 16
Base Atk +4; CMB +5; CMD 20
Feats Combat Reflexes, Improved Initiative, Stealthy, Weapon Finesse
Skills Acrobatics +16 (+20 jump), Climb +20, Escape Artist +18, Intimidate +11, Knowledge (nature) +13, Perception +12, Stealth +18 (+26 in forests), Survival +9
Languages Aklo, Common, Elven

 SPECIAL ABILITIES

Poison (Ex)

Claw—Injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 2 saves.