Perched on the prickly legs of a cricket, this tiny creature has gossamer wings and the upper body of an elven woman.
XP 400 DEFENSEAC 17, touch 17, flat-footed 12 (+4 Dex, +1 dodge, +2 size) OFFENSESpeed 30 ft., fly 40 ft. (average) 3/day—disguise self, entangle (DC 13), invisibility (self only), pyrotechnics (DC 14) STATISTICSStr 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14 SPECIAL ABILITIESFiddle (Su)Grigs are capable of rubbing their legs together like a cricket to create a surprisingly pleasant sound not unlike that of a tiny fiddle. As a standard action, a grig can create a catchy tune that compels any creature within a 20-foot spread to dance and caper. A creature can resist this compulsion by making a DC 12 Will save. Creatures that fail are compelled to dance and shuffle their feet, and are effectively staggered as long as the grig continues to fiddle. A grig can maintain this effect for up to 10 rounds per day by concentrating. Once a creature makes the save against a grig’s fiddle, it is immune to further fiddle effects from that grig for 24 hours. This is a sonic mind-affecting effect. The save DC is Charisma-based. |