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Gremlin, Nuno

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This withered, eyeless little creature has a mushroom cap for a head, and a stringy fungus beard frames his toothless grin.

Nuno CR 1/4

XP 100
NE Tiny fey
Init +2; Senses tremorsense 30 ft.; Perception +6

DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d6)
Fort +0, Ref +4, Will +4
Defensive Abilities ant affinity; DR 2/cold iron

OFFENSE

Speed 20 ft., burrow 10 ft.
Melee slam +0 (1d2–2)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks nuno's curse

STATISTICS

Str 6, Dex 15, Con 10, Int 13, Wis 14, Cha 15
Base Atk +0; CMB +0; CMD 8
Feats Ability Focus (nuno's curse)
Skills Bluff +6, Knowledge (dungeoneering) +6, Knowledge (nature) +5, Perception +6, Sense Motive +6, Stealth +14, Survival +3; Racial Modifiers +4 Knowledge (dungeoneering)
Languages Aklo, Sylvan, Terran
SQ wax locator

SPECIAL ABILITIES

Ant Affinity (Su)

Ants will never attack a nuno. A nuno can control ants and ant swarms as a druid's wild empathy, with a +4 racial bonus on their checks. While ants are normally mindless, the nuno imparts to them a modicum of implanted intelligence, allowing nunos to train ants to perform tasks as necessary to suit the nunos' fancies.

Nuno's Curse (Su)

A nuno can curse any creature it touches unless the creature succeeds at a DC 14 Will save. A creature that harms the nuno, damages the nuno's home, or steals the nuno's belongings must also save against the curse with a –2 penalty. A creature that succeeds at its save is immune to that nuno's curse for 24 hours. A creature under the effects of the nuno's curse experiences horrific swelling and hair growth in a location the nuno touched or that was associated with harming the nuno (for instance, a creature's foot if that creature kicked over the nuno's anthill). This swelling imparts a –2 penalty to Dexterity and causes the affected area to occasionally ooze or expel black pus. The DC to remove a nuno's curse with spells and abilities like remove curse is 10 higher than normal (24 for a typical nuno). A nuno can remove its curse as a standard action, and when a nuno dies, all its active curses end immediately. The effects of multiple nuno's curses don't stack. The save DC is Charisma-based.

Wax Locator (Su)

Any creature cursed by a nuno can spend 1 minute pouring molten wax into a spoon and then into a container of water, causing the wax to run in the direction of the nuno. This allows the accursed creature to find the nuno no matter where it hides and attempt to put an end to the curse.