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Gremlin, Nuglub

This hideous, hunchbacked creature has three glowing blue eyes. Oily hair grows from its head and back, covering it like a cloak.

Gremlin, Nuglub CR 2

XP 600
CE Small fey
Init
+4; Senses darkvision 120 ft., low-light vision; Perception +9

DEFENSE

AC 18, touch 15, flat-footed 14 (+4 Dex, +3 natural, +1 size)
hp
19 (3d6+9)
Fort
+3, Ref +7, Will +2
DR
5/cold iron; SR 13

OFFENSE

Speed 30 ft., climb 20 ft.
Melee
bite +3 (1d4+1 plus grab), 2 claws +4 (1d3+1 plus trip)
Spell-Like Abilities
(CL 3rd; concentration +4)

At will—prestidigitation
1/hour—heat metal (DC 13), shocking grasp, snare

STATISTICS

Str 13, Dex 18, Con 15, Int 8, Wis 9, Cha 12
Base Atk
+1; CMB +1 (+5 grapple and trip); CMD 15
Feats
Step Up, ToughnessB, Weapon Focus (claw)
Skills
Acrobatics +10, Climb +9, Craft (traps) +9, Intimidate +8, Perception +9, Stealth +14; Racial Modifiers +4 Craft (traps), +4 Intimidate, +4 Perception
Languages
Undercommon
SQ
kneecapper

SPECIAL ABILITIES

Kneecapper (Ex)

A nuglub has a +4 racial bonus on combat maneuver checks to trip an opponent.



3rd Party Publisher Options (NwP)

When captured by a monster trainer, nuglubs grant the trainer access to gremlin foulspawn spells.