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Gremlin, Monaciello

Dressed in red robes like those of a monk, this little monster displays a sharp-toothed smile and flips a gold coin in its hand.

Monaciello CR 1

XP 400
CE Small fey
Init +2; Senses low-light vision; Perception +6
Aura stymie channeling (20 ft.; DC 12)


AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 14 (2d6+7)
Fort +2, Ref +5, Will +4; +4 vs. divine magic
DR 5/cold iron; SR 12


Speed 30 ft.
Melee bite +4 (1d4–2), dagger +4 (1d3–2/19–20)
Spell-Like Abilities (CL 3rd; concentration +4)

At willprestidigitation, putrefy food and drink (DC 11), ghost sound (DC 12), silent image (DC 12)


Str 6, Dex 15, Con 14, Int 11, Wis 12, Cha 13
Base Atk +1; CMB –2; CMD 10
Feats Skill Focus (Stealth), Toughness B, Weapon Finesse B
Skills Bluff +6, Disable Device +8, Escape Artist +7, Perception +6, Sense Motive +6, Stealth +18 (+14 when moving); Racial Modifiers +4 Disable Device, +4 Stealth (+0 when moving)
Languages Aklo
SQ compression, magic bag


Magic Bag (Su)

A monaciello always carries its pouch with it. This pouch contains an extradimensional space and operates like a bag of holding (type I). If this pouch is separated from the monaciello, all of its former contents are lost, and it becomes a normal bag that contains a number of coins equal to double the treasure value of a creature of the gremlin's CR. A monaciello that loses its pouch must create a new one, a process that takes 1d4 days. Until the new pouch is finished, it remains a non-magical bag, only becoming a fully functional extradimensional space once completed.

Stymie Channeling (Su)

A monaciello gremlin is surrounded by an aura of blasphemy. Any creatures channeling energy within 20 feet of a monaciello must succeed at a DC 12 Will save or be unable to channel for that round. The use is not lost, but the action is wasted.

3rd Party Publisher Options (NwP)

When captured by a monster trainer, monaciellos grant the trainer access to gremlin spiderspawn spells.