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Gremlin, Hobkins

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This small, blue-gray humanoid has glowing eyes and huge ears on its round, oversized head.

Hobkins CR 1/2

XP 200
NE Small fey
Init +2; Senses low-light vision; Perception +6

DEFENSE

AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 9 (2d6+2)
Fort +1, Ref +5, Will +4
Defensive Abilities out of phase; DR 5/cold iron

OFFENSE

Speed 30 ft.; minor levitation
Melee 2 claws +4 (1d4–1)
Special Attacks collateral damage
Spell-Like Abilities (CL 2nd, concentration +4)

At willdancing lights, ghost sound (DC 12), silent image (DC 13)

STATISTICS

Str 8, Dex 15, Con 12, Int 13, Wis 12, Cha 15
Base Atk +1; CMB –1; CMD 11
Feats Weapon Finesse
Skills Acrobatics +7, Bluff +7, Intimidate +11, Knowledge (local) +6, Perception +6, Sense Motive +6, Stealth +11; Racial Modifiers +4 Intimidate
Languages Aklo, Common
SQ frightener

SPECIAL ABILITIES

Collateral Damage (Su)

Whenever an attack fails to damage a hobkins, whether due to the attack result being too low, a miss chance, or a failure to penetrate DR, the hobkins can redirect the attack to any target that was in range of the original attack (if any). The attack can't be redirected against the original attacker.

The attacker rolls a new attack and damage roll against the new target, and is considered to possess the Improved Critical feat for the redirected attack. Hobkins delight in using this ability to force creatures to destroy their own prized possessions.

Frightener (Ex)

Intimidate is always a class skill for a hobkins, and it never takes a penalty on Intimidate checks due to being smaller than its target.

Minor Levitation (Su)

Hobkins generally float 1 inch above the ground. A hobkins can levitate up to 20 feet straight up as a move action, but at the end of the movement, unless it's found something to cling to, it returns to 1 inch above the nearest flat surface below.

Out of Phase (Su)

Hobkins are slightly out of phase with the Material Plane, causing all ranged attacks against them to suffer a 75% miss chance, including spells that require ranged touch attack rolls. Anything that prevents the blink spell also prevents this ability from functioning.