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Gremlin, Grimple

This putrid-looking humanoid bears a disquieting resemblance to a half-starved, mange-ridden opossum.

Grimple CR 1/3

XP 135
CN Tiny fey
Init +1; Senses low-light vision; Perception +4

DEFENSE

AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
hp 4 (1d6+1) Fort +1, Ref +3, Will +2 DR 2/cold iron

OFFENSE

Speed 20 ft., climb 20 ft., fly 20 ft. (clumsy)
Melee bite +3 (1d3–4)
Ranged rock +3 (1d2–4)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks putrid vomit
Spell-Like Abilities (CL 1st; concentration –1)

At willprestidigitation
3/daygrease (DC 9), mage hand, open/close

STATISTICS

Str 3, Dex 13, Con 12, Int 10, Wis 11, Cha 6
Base Atk +0; CMB –1; CMD 5
Feats Skill Focus (Stealth), Weapon Finesse B
Skills Climb +13, Fly +1, Perception +4, Sleight of Hand +5, Stealth +16, Swim +5
Languages Undercommon
SQ gremlin lice

SPECIAL ABILITIES

Gremlin Lice (Ex)

All grimples are infested with gremlin lice. Whenever a warm-blooded creature comes in physical contact with a grimple, there is a 25% chance it contracts gremlin lice. 1d4 rounds later, the creature begins to itch. The itch proves so distracting that for the duration of the infestation, the individual takes a –1 penalty on all concentration and initiative checks. Fortunately, these annoying parasites cannot live long on non-gremlins, and only survive for 24 hours. Submersion in water or exposure to freezing temperatures also kills a gremlin lice infestation.

Putrid Vomit (Ex)

Every 1d4 rounds, a grimple can spew a 30-foot line of vomit as a standard action. Treat this as a ranged touch attack with no range increment. Anyone struck must succeed at a DC 11 Fortitude save or be nauseated for 1d4 rounds. The save DC is Constitution-based.