This waterlogged gremlin has lobster claws for hands and an almost canine face with webbed ears.
XP 400 DEFENSE
AC 15, touch 13, flat-footed 14 (+1 Dex, +2 natural, +2 size) OFFENSE
Speed 20 ft., climb 10 ft., swim 30 ft.
At will—create water, prestidigitation STATISTICS
Str 7, Dex 13, Con 12, Int 10, Wis 13, Cha 8 SPECIAL ABILITIESCongeal Water (Su)Once per day, a fuath can surround a creature in a thin layer of magically viscous water as a standard action at a range of 30 feet. A target that fails a DC 10 Reflex save becomes entangled and must hold its breath or risk drowning. The target or an adjacent creature can spend a full-round action on its turn scraping off the clinging fluid, allowing a new Reflex save with a +2 bonus; otherwise, the effect lasts for 1d4 minutes. A fuath can use this ability even if there is no source of water nearby. The save DC is Charisma-based and includes a +1 racial bonus. Vulnerable to Sunlight (Ex)A fuath takes 1 point of Constitution damage after every hour it is exposed to sunlight. Water of a depth of at least 1 foot negates this harmful effect. | 3rd Party Publisher Options (NwP)
When captured by a monster trainer, fuaths grant the trainer access to gremlin spells. |