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Gremlin, Erinat

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The pockets of this urchin are stuffed with worthless objects.

Erinat Gremlin CR 2

XP 600
CE Tiny fey
Init +3; Senses low-light vision; Perception +5
Aura discordant (20 ft.)

DEFENSE

AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 19 (3d6+9)
Fort +3, Ref +6, Will +2 DR 5/cold iron; SR 13

OFFENSE

Speed 30 ft.
Melee spiked chain +6 (1d4+3)
Space 2-1/2 ft.; Reach 0 ft. (5 ft. with spiked chain)
Special Attacks lashing chains, malicious mischief
Spell-Like Abilities (CL 3rd; concentration +5)

At willalter self (Small humanoid child only), ghost sound (DC 12)
1/daylesser confusion (DC 13), murderous command (DC 13), rage

STATISTICS

Str 14, Dex 16, Con 15, Int 8, Wis 9, Cha 14
Base Atk +1; CMB +2; CMD 14
Feats Power Attack, Skill Focus (Stealth), ToughnessB, Weapon FinesseB
Skills Acrobatics +9, Bluff +8, Perception +5, Sleight of Hand +13, Stealth +20; Racial Modifiers +4 Sleight of Hand
Languages Aklo, Common, Undercommon

SPECIAL ABILITIES

Discordant Aura (Su)

An erinat radiates an aura that imparts both gullibility and susceptibility to mental influence. Creatures within a 20-foot radius take a –2 penalty on saves against compulsion effects, and Bluff checks attempted against such creatures gain a +5 bonus. This bonus also applies on opposed Charisma checks against a charmed creature within the aura.

Lashing Chains (Ex)

Erinats have 5-foot reach when attacking on their turn with their spiked chains, though they don't threaten adjacent squares when it is not their turn.

Malicious Mischief (Su)

A pair of erinats working together for 1 round can present an item and compel a creature to take it. This functions as beguiling gift (DC 13), but rather than using the item in the appropriate fashion, the recipient is compelled to use the item to attack a random non-gremlin creature within 30 feet, even if the recipient must use the item as an improvised weapon.

Additionally, a group of six erinats working together over the course of 1 hour can create an effect identical to malicious spite (DC 16) on any living creature. This effect functions at CL 6th, and the target creature must be either willing or helpless.

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3rd Party Publisher Options (NwP)

When captured by a monster trainer, erinats grant the trainer access to gremlin spells.