Half gremlin, half spider, this ugly monster stands as tall as a man. Its segmented eyes reflect whatever it looks at like thousands of tiny mirrors.
XP 1,600 DEFENSEAC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural) OFFENSESpeed 40 ft., climb 40 ft.
At will—detect magic STATISTICSStr 18, Dex 15, Con 17, Int 15, Wis 12, Cha 14 SPECIAL ABILITIESMagic Bag (Su)A spiderspawn always carries its pouch with it. This pouch contains an extradimensional space and operates like a bag of holding (type I). If this pouch is separated from the spiderspawn, all of its former contents are lost, and it becomes a normal bag that contains a number of coins equal to double the treasure value of a creature of the gremlin's CR. A spiderspawn that loses its pouch must create a new one, a process that takes 1d4 days. Until the new pouch is finished, it remains a non-magical bag, only becoming a fully functional extradimensional space once completed. Poison (Ex)
Bite—injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based. |