A bolt of lightning strikes the ground. Instead of dissipating, it takes on the vague shape of a gremlin and smiles before zipping to another nearby location.
XP 800 DEFENSEAC 17, touch 16, flat-footed 13 (+4 Dex, +1 natural, +2 size) OFFENSESpeed 40 ft., fly 40 ft. (perfect)
At will—light STATISTICSStr 8, Dex 19, Con 11, Int 4, Wis 14, Cha 3 SQ trainer spells (CL 3rd) SPECIAL ABILITIESMetal Mastery (Ex)The lightningspawn gains a +3 bonus on attack rolls if its opponent is wearing metal armor, is wielding Ride the Lightning (Sp)As the spell, but the lightning spawn can only travel up to 40 ft. and deals 3d6 electricity damage. The Spark Leap (Ex)The lightningspawn gains a +10 bonus on bull rush, disarm, overrun, and trip attacks when it charges a creature against whom its metal mastery ability applies. Storm in the Blood (Su)The lightningspawn gains fast healing 2 for 3 rounds anytime it would take electricity damage (its immunity prevents the damage, then it gains fast healing 2). |