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Gremlin Batspawn (3pp)

This yellow-brown gremlin laughs hysterically as it spreads a pair of wings and lifts off the ground unexpectedly.

Gremlin Batspawn
CR 5

XP 1,600
CE Small fey
Init +4; Senses blindsense 40 ft., low-light vision; Perception +6

DEFENSE

AC 18, touch 15, flat-footed 14 (+3 Dex, +1 dodge, +3 natural, +1 size)
hp 27 (5d6+10) Fort +4, Ref +8, Will +6 DR 5/cold iron; SR 16

OFFENSE

Speed 40 ft., fly 40 ft. (good)
Melee bite +7 (1d4+1)
Special Attacks putrid vomit
Spell-Like Abilities (CL 5th; concentration +7)

At willhaunted fey aspect
3/dayadhesive spittle (DC 13), lockjaw

STATISTICS

Str 12, Dex 19, Con 13, Int 15, Wis 14, Cha 14
Base Atk +2; CMB +3; CMD 16
Feats Great Fortitude, Toughness, Weapon Finesse
Skills Bluff +10, Craft (traps) +10, Disable Device +14, Escape Artist +12, Fly +12, Perception +10, Sleight of Hand +12, Stealth +16, Use Magic Device +10; Racial Modifiers +4 Disable Device
Languages Undercommon
SQ gremlin lice

SPECIAL ABILITIES

Gremlin Lice (Ex)

All batspawn are infested with gremlin lice. Whenever a warm-blooded creature comes in physical contact with a batspawn, there is a 25% chance it contracts gremlin lice. 1d4 rounds later, the creature begins to itch. The itch proves so distracting that for the duration of the infestation, the individual takes a –1 penalty on all concentration and initiative checks. Fortunately, these annoying parasites cannot live long on non-gremlins, and only survive for 24 hours. Submersion in water or exposure to freezing temperatures also kills a gremlin lice infestation.

Putrid Vomit (Ex)

Every 1d4 rounds, a batspawn can spew a 30-foot line of vomit as a standard action. Treat this as a ranged touch attack with no range increment. Anyone struck must succeed at a DC 15 Fortitude save or be nauseated for 1d4 rounds. The save DC is Constitution-based.



Gremlin batspawn art by Raynaldo Perez. Used with permission.