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Gray Nisp

This creature resembles a hairless humanoid with smooth, slick skin; its hands and feet are webbed and end in claws, and its face has large, dark pupilless eyes. It has no noses or ears, and its small fish-like mouth is filled with tiny, sharp teeth.

Gray Nisp CR 8

XP 4,800
CN Large fey (aquatic)
Init +3; Senses keen scent, low-light vision; Perception +13

DEFENSE

AC 24, touch 12, flat-footed 21 (+3 Dex, +12 natural, –1 size)
hp 84 (8d6+56)
Fort +9; Ref +9; Will +6

OFFENSE

Speed 10 ft., swim 80 ft.
Melee 2 claws +10 (1d6+6), bite +9 (1d8+6)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 1d6+9)
Spell-like Abilities (CL 8th):

At-willconfusion (DC 14), detect thoughts (DC 12), ghost sound (DC 10), hold monster (DC 16), slow (DC 13)

STATISTICS

Str 22, Dex 17, Con 24, Int 5, Wis 11, Cha 10
Base Atk +4; CMB +11; CMD 24
Feats Alertness, Cleave, Power Attack, Weapon Focus (claw)
Skills Perception +13, Sense Motive +2, Stealth +10, Swim +25
Languages Aquan
SQ water dependent

SPECIAL ABILITIES

Keen Scent (Ex)

A gray nisp can notice creatures by scent in a 180-foot radius underwater and can detect blood in the water at a range of up to a mile.

Water Dependent (Ex)

Gray nisps can survive out of water for 1 minute per 2 points of Constitution. After that they begin to drown as per the drowning rules.

Source
Tome of Horrors Complete
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