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Fyr

This small, goat-headed humanoid has large backward curving horns, goat-like legs, a small bushy tail, and a human torso. Except its arms and hands, thick brown fur covers its entire body. It is heavily adorned with rings, necklaces, bracelets, earrings, and other such trinkets.

Fyr CR 2

XP 600
N Small fey
Init +1; Senses low-light vision; Perception +8

DEFENSE

AC 15, touch 12, flat-footed 14 (+1 Dex, +3, natural, +1 size)
hp 9 (2d6+2)
Fort +4; Ref +4; Will +4
DR 5/cold iron; SR 15

OFFENSE

Speed 30 ft.
Melee butt +3 (1d4+1) or longsword +4 (1d6+1)
Spell-like Abilities (CL 9th):

4/day- mass charm animal (this functions as charm animal, but allows the fyr to charm up to 4 HD of animals) (DC 12)
3/day-warp wood (DC 13)
1/day- pass without trace (DC 12)

STATISTICS

Str 12, Dex 13, Con 12, Int 12, Wis 13, Cha 13
Base Atk +1; CMB +1; CMD 12
Feats Alertness
Skills Appraise +5, Bluff +5, Craft (jewelry) +6, Handle Animal +7, Knowledge (nature) +6, Perception +7, Sense Motive +7, Stealth +9 (+17 in aboveground natural environments), Survival +2; Racial Modifiers +4 Handle Animal, +8 Stealth in above ground natural environments
Languages Common, Sylvan; speak with animals
SQ weapon attunement

SPECIAL ABILITIES

Weapon Attunement (Su)

Fyrs have a mystical ability to attune themselves with any weapon they wield. A weapon held by a fyr functions as a masterwork item (gaining a +1 bonus to attack rolls) as long as the fyr wields it. This bonus does not stack with the enhancement bonus gained from magical weapons, or the bonus gained from a masterwork weapon. This bonus is included in the statistics block above.