XP 1,200 CE Small fey (cold) Init +6; Senses low-light vision; Perception +7
DEFENSE
AC 21, touch 17, flat-footed 15 (+6
Dex, +4 natural, +1 size)
OFFENSE
Speed 30 ft. Melee masterwork light hammer +11 (1d3+1
plus 1d6 cold), or masterwork light hammer +9 (1d3+1 plus 1d6 cold) and masterwork carver’s chisel +9 (1d3+1 plus 1d6 cold) and bristle ice beard + 3 (1d4+1 plus 1d6 cold) Ranged icicle shard +10 (1d3+1 plus 1d6 cold) Special Attacks bristle-ice beard, brittlebones curse, frosty grasp Spell-Like Abilities (CL 10th) 3/day – disguise self, ice shape (as stone shape but affects ice instead) 1/day – mirror image, wall of ice
Tactics Before Combat A frosty chiseler casts mirror image. During Combat A frosty chiseler hurls icicle shards and levels a brittlebones curse at anyone who closes before moving in to chip them to pieces with hammer and chisel. Morale Most frosty chiselers are cowardly and flee if reduced to 10 hp.
STATISTICS
Str 12, Dex 22, Con 16, Int 11, Wis 13, Cha 12 Base Atk +3; CMB +3; CMD 16 Feats Dodge, Two-Weapon Fighting, Weapon Finesse Skills Acrobatics +12, Bluff +10, Diplomacy +10, Disguise +10 (+20 with disguise self), Escape Artist +14, Intimidate +5, Perception +7, Stealth +14 Languages Common, Sylvan SQ frostwalker SPECIAL ABILITIES
Bristle Ice Beard (Su)A frosty chiseler’s razor-sharp ice-tined beard sprouts and juts wildly from his face and is nearly as large as he is.The vicious icy growth poses a serious threat to anyone attacking the fey in melee. An adjacent attacker must make a DC 16 Reflex save or take 1d4 points of slashing and 1d6 points of cold damage when she lands a blow against the chiseler, as his flailing oversized beard tears at her and flash freezes her flesh. The chiseler can break off sharp shards of his beard and hurl them at distant foes. Brittlebones Curse (Su)Once per day, a frosty chiseler may target a foe within 30 feet and mutter “skin like ice, bones like glass, crack and snap and fractious smash!” The target must make a DC 14 Will save or be affected by a terrible curse that causes her to turn as brittle as delicate crystalline ice. If she takes more than a single move action each round she takes 1d6 points of damage and 1 point of Dexterity and 1 point of Strength damage as bits of her break off and she begins to fall to pieces. A DC 14 Fortitude save halves the damage and negates the ability damage, but must be made every round she exerts herself. In addition she takes double damage from bludgeoning and sonic attacks. The curse lasts for one day, but can be lifted by a remove curse or similar magic. The save DC is Charisma-based. Frostwalker (Su)Frosty chiselers take no penalties to movement on ice, no matter how slippery, and cannot be forced to make Acrobatics checks or Reflex saves to avoid falling on icy terrain. They may climb icy surfaces as if under the effect of a spider climb spell. Frosty Grasp (Su)
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