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Faun

This capricious figure has the upper torso, arms, and head of a man, but goat-like legs, a tail, and curling horns on his head.

Faun CR 1

XP 400
CG Medium fey
Init +3; Senses low-light vision; Perception +8

DEFENSE

AC 16, touch 13, flat-footed 13 (+3 Dex, +3 natural)
hp 13 (3d6+3)
Fort +2, Ref +6, Will +5
DR 2/cold iron

OFFENSE

Speed 30 ft.
Melee dagger +4 (1d4+2/19-20)
Ranged shortbow +4 (1d6/x3)
Special Attacks panpipes
Spell-Like Abilities (CL 3rd; concentration +6)

At willghost sound (DC 13)
1/dayhideous laughter (DC 14), sleep (DC 14)

STATISTICS

Str 14, Dex 16, Con 13, Int 11, Wis 14, Cha 17
Base Atk +1; CMB +3; CMD 16
Feats Point-Blank Shot, Weapon Finesse
Skills Acrobatics +8, Bluff +9, Perception +8, Perform (wind) +9, Sense Motive +7, Stealth +9, Survival +4
Languages Common, Sylvan

SPECIAL ABILITIES

Panpipes (Su)

Three times per day, a faun can use its masterwork panpipes to augment its spell-like abilities. Doing so is a swift action that increases the DC of the next spell-like ability it uses on its turn by +2.

Source Wikipedia