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Erlking

Birdlike wings covered with autumnal leaves instead of feathers extend from the back of this regal, elf-like humanoid.

Erlking CR 18

XP 153,600
CN Medium fey
Init +7; Senses low-light vision; Perception +28

DEFENSE

AC 34, touch 15, flat-footed 29 (+7 armor, +4 Dex, +1 dodge, +12 natural; +2 deflection vs. evil or law)
hp 270 (20d6+200); fast healing 10
Fort +15, Ref +20, Will +17
Defensive Abilities blur, protection from good (and law), DR 10/cold iron; Immune poison; Resist acid 30, cold 30, electricity 30

OFFENSE

Speed 70 ft., fly 90 ft. (good)
Melee +3 cold iron keen longsword +20/+20/+15 (1d8+12/17–20 plus bleed)
Ranged +3 ironwood longbow +20/+20/+15 (1d8+3/×3 plus bleed)
Special Attacks bleed (1d6), favored enemy (all humanoids +10), ironwood mastery
Spell-Like Abilities (CL 20th; concentration +25)

Constantblur, haste (self only), protection from evil, protection from law, speak with animals, speak with plants
At willwhispering wind
3/day
animate plants, black tentacles, cure critical wounds, haste, ironwood, move earth, plant growth, summon nature's ally VI, summon (level 6, 1d4+1 centaurs or 1 treant 100%), tree stride
1/dayfinger of death (DC 23), repel metal or stone, summon nature's ally IX

STATISTICS

Str 20, Dex 25, Con 28, Int 19, Wis 20, Cha 21
Base Atk +10; CMB +15; CMD 33
Feats Critical Focus, Disruptive, Greater Weapon Focus (longsword), Greater Weapon Specialization (longsword), Power Attack, Spellbreaker, Toughness, Vital Strike, Weapon Focus (longsword), Weapon Specialization (longsword)
Skills Acrobatics +19 (+35 when jumping), Bluff +18, Climb +12, Diplomacy +13, Fly +18, Handle Animal +15, Heal +10, Intimidate +25, Knowledge (geography) +17, Knowledge (nature) +27, Knowledge (nobility) +9, Perception +28, Perform (any one) +13, Ride +16, Sense Motive +18, Spellcraft +14, Stealth +29, Survival +15, Swim +17; Racial Modifiers +16 Acrobatics when jumping
Languages Common, Elven, Sylvan; speak with animals, speak with plants
SQ warrior fey

SPECIAL ABILITIES

Ironwood Mastery (Su)

Any ironwood armor an erlking wears gains a +3 enhancement bonus, and any ironwood weapon it wields is treated as a +3 cold iron keen weapon.

Warrior Fey (Ex)

An erlking counts as a 20th-level fighter for all abilities and effects requiring fighter levels.