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Birdlike wings covered with autumnal leaves instead of feathers extend from the back of this regal, elf-like humanoid.

Erlking CR 18

XP 153,600
CN Medium fey
Init +7; Senses low-light vision; Perception +28


AC 34, touch 15, flat-footed 29 (+7 armor, +4 Dex, +1 dodge, +12 natural; +2 deflection vs. evil or law)
hp 270 (20d6+200); fast healing 10
Fort +15, Ref +20, Will +17
Defensive Abilities blur, protection from good (and law), DR 10/cold iron; Immune poison; Resist acid 30, cold 30, electricity 30


Speed 70 ft., fly 90 ft. (good)
Melee +3 cold iron keen longsword +20/+20/+15 (1d8+12/17–20 plus bleed)
Ranged +3 ironwood longbow +20/+20/+15 (1d8+3/×3 plus bleed)
Special Attacks bleed (1d6), favored enemy (all humanoids +10), ironwood mastery
Spell-Like Abilities (CL 20th; concentration +25)

Constantblur, haste (self only), protection from evil, protection from law, speak with animals, speak with plants
At willwhispering wind
animate plants, black tentacles, cure critical wounds, haste, ironwood, move earth, plant growth, summon nature's ally VI, summon (level 6, 1d4+1 centaurs or 1 treant 100%), tree stride
1/dayfinger of death (DC 23), repel metal or stone, summon nature's ally IX


Str 20, Dex 25, Con 28, Int 19, Wis 20, Cha 21
Base Atk +10; CMB +15; CMD 33
Feats Critical Focus, Disruptive, Greater Weapon Focus (longsword), Greater Weapon Specialization (longsword), Power Attack, Spellbreaker, Toughness, Vital Strike, Weapon Focus (longsword), Weapon Specialization (longsword)
Skills Acrobatics +19 (+35 when jumping), Bluff +18, Climb +12, Diplomacy +13, Fly +18, Handle Animal +15, Heal +10, Intimidate +25, Knowledge (geography) +17, Knowledge (nature) +27, Knowledge (nobility) +9, Perception +28, Perform (any one) +13, Ride +16, Sense Motive +18, Spellcraft +14, Stealth +29, Survival +15, Swim +17; Racial Modifiers +16 Acrobatics when jumping
Languages Common, Elven, Sylvan; speak with animals, speak with plants
SQ warrior fey


Ironwood Mastery (Su)

Any ironwood armor an erlking wears gains a +3 enhancement bonus, and any ironwood weapon it wields is treated as a +3 cold iron keen weapon.

Warrior Fey (Ex)

An erlking counts as a 20th-level fighter for all abilities and effects requiring fighter levels.