XP 800
CG Medium fey
Init +4; Senses low-light vision; Perception +11
DEFENSE
AC 17, touch 14, flat-footed 13 (+4 Dex, +3 natural)
hp 27 (6d6+6)
Fort +5, Ref +9, Will +7
DR 5/cold iron
Weaknesses tree dependent
OFFENSE
Speed 30 ft.
Melee dagger +7 (1d4)
Ranged masterwork longbow +8 (1d8)
Spell-Like Abilities (CL 6th)
Constant—speak with plants
At will—entangle (DC 15), tree shape, wood shape (1 lb. only)
3/day—charm person (DC 15), deep slumber (DC 17), tree stride
1/day—suggestion (DC 17)
STATISTICS
Str 10, Dex 19, Con 13, Int 14, Wis 15, Cha 18
Base Atk +3; CMB +3; CMD 17
Feats Great Fortitude, Stealthy, Weapon Finesse
Skills Climb +9, Craft (sculpture) +11, Escape Artist +15, Handle Animal +10, Knowledge (nature) +11, Perception +11, Stealth +15, Survival +8; Racial Modifiers +6 Craft (wood)
Languages Common, Elven, Sylvan; speak with plants
SQ tree meld, wild empathy, woodcraft
SPECIAL ABILITIES
Tree Meld (Su)
A dryad can meld with any tree, similar to how the spell meld into stone functions. She can remain melded with a tree as long as she wishes.
Tree Dependent (Su)
A dryad is mystically bonded to a single, enormous tree and must never
stray more than 300 yards from it. Most dryad trees are oak trees, but
other trees function as well (often having subtle influences on a
specific dryad's personality and appearance). A dryad who moves 300
yards beyond her bonded tree immediately becomes sickened. Every hour
thereafter, she must make a DC 15 Fortitude save to resist becoming
nauseated for an hour. A dryad that is out of range of her bonded tree
for 24 hours takes 1d6 points of Constitution damage, and another 1d6
points of Constitution damage every day that follows—eventually, this
separation kills the dryad. A dryad can forge a new bond with a new
tree by performing a 24-hour ritual and making a successful DC 20 Will
save.
Wild Empathy (Su)
This
works like the druid's wild empathy class feature, except the dryad has
a +6 racial bonus on the check. Dryads with druid levels add this
racial modifier to their wild empathy checks.
Woodcraft (Ex)
A dryad has a +6 racial bonus to Craft checks involving wood, and is always treated as if she had masterwork artisan's woodworking tools when making such checks.