This hideous grey brute can easily be mistaken for a troll. But the similarity stops there. A sharp intelligence resides behind its eyes and in its menace. A crude, dark grey stone battleaxe is its favored weapon of torment.
XP 2,400 DEFENSE
AC 19, touch 12, flat-footed 16 (+3 Dex, +7 natural, -1 size) OFFENSE
Speed 40 ft.
At will—zone of silence (20 ft. radius) STATISTICS
Str 26, Dex 16, Con 16, Int 8, Wis 15, Cha 11 Skills Climb +21, Knowledge (planes) +12, Perception +15, Sense Motive +15, Stealth +12 (+16 in dim light or darkness); Racial Modifiers +4 to Stealth in dim light or darkness
Languages Sylvan; telepathy 100 ft. SPECIAL ABILITIESBlood Healing (Su)If a darkling spends a move action licking the blood of a recent victim off its stone battleaxe or its claws, it gains fast healing 3 for 2 rounds. A darkling can heal up to a maximum of 20 hp/day (double its current HD) in this manner. This action does not provoke an attack of opportunity. Feystone BattleaxeA darkling wields crude tools made from stone and worked in a way that only the fey know how. A mundane large feystone battleaxe cost 10 gp, weights 18 lbs, grants a -2 penalty on attacks, grants a +2 bonus when attempting to sunder, deals 2d8-1+Str modifier damage, deals double damage on a critical hit, has a hardness of 7, and has 7 hp. Flicker (Sp)A darkling can turn invisible for 1 round as a swift action. The spell-like ability ends if the darkling attacks any creature (see invisibility). This ability is the equivalent of a 1st-level spell. Planar Knowledge (Ex)Knowledge (planes) is a class skill for a darkling. Knowledge (local) is not a class skill. Snow Spray (Sp)A 30 ft cone of snow sprays out from a darkling’s fingertips. All creatures within the area of effect take 5d4 points of cold damage and are entangled for 1 round. Creatures that succeeds a Reflex save (DC 13) take half damage and are not entangled. The DC for this ability is Charisma-based. This ability is the equivalent of a 1st-level spell. |