Jagged, twisting antlers of dark blue ice crown the helm of this ice-armored humanoid figure.
XP 4,800 DEFENSE
AC 21, touch 13, flat-footed 18 (+8 armor, +3 Dex) OFFENSE
Speed 30 ft.; icewalking
Constant—pass without trace STATISTICS
Str 17, Dex 16, Con 18, Int 14, Wis 15, Cha 17 SPECIAL ABILITIESIcewalking (Ex)A cold rider and any creature it rides can move across icy surfaces without penalty and do not need to make Acrobatics checks to run or charge on ice. They may climb icy surfaces as if under the effects of the spider climb spell. Implements of Ice (Su)A cold rider wears full plate armor and wields a +2 icy burst glaive made of magical ice as hard as steel. Its armor has no armor check penalty. When a cold rider dies, its armor and glaive melt into water in 1d6 rounds. Susceptible to Shatter (Ex)A shatter spell deals 3d6 points of damage to a cold rider (no save) and reduces its armor bonus by 2 for 1 minute. Shatter spells automatically overcome a cold rider's spell resistance. |