Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Fey‎ > ‎

Candlestone Courtier

The gadget spec URL could not be found

This willowy, lavender-skinned stranger looks like he is dressed for an extravagant ball, and carries himself with a dancer's grace.

Candlestone Courtier CR 12

XP 19,200
NE Medium fey
Init +9; Senses low-light vision, see in darkness; Perception +25

DEFENSE

AC 26, touch 20, flat-footed 16 (+9 Dex, +1 dodge, +4 natural, +2 shield)
hp 161 (19d6+95)
Fort +11, Ref +20, Will +14; DR 10/cold iron; SR 23

OFFENSE

Speed 30 ft.
Melee +1 keen rapier +20/+15 (1d6+4/15–20)
Special Attacks spellthrust
Spell-Like Abilities (CL 19th; concentration +25)

Constantmisdirection, see invisibility
At willdisfiguring touch (DC 18), disguise self, faerie fire, touch of idiocy, whispering wind
3/dayexcruciating deformation (DC 19), major image (DC 19), sands of time
1/dayethereal jaunt, phantom steed, shadow walk

STATISTICS

Str 16, Dex 29, Con 20, Int 16, Wis 17, Cha 23
Base Atk +9; CMB +12 (+16 trip); CMD 32 (34 vs. trip)
Feats Combat Expertise, Combat Reflexes, Dodge, Greater Trip, Improved Trip, Mobility, Spring Attack, Weapon Finesse, Weapon Focus (rapier), Whirlwind Attack
Skills Acrobatics +30, Bluff +27, Diplomacy +15, Disguise +20, Escape Artist +20, Knowledge (dungeoneering, history, local, nature, nobility, planes) +10, Perception +25, Perform (dance) +15, Sense Motive +15, Sleight of Hand +15, Stealth +30, Use Magic Device +28
Languages Aklo, Common, Sylvan, Terran, Undercommon
SQ fey bargain

SPECIAL ABILITIES

Fey Bargain (Su)

Once per week, a Candlestone courtier can grant a limited wish or a permanent +2 inherent bonus to one ability score. In exchange, the bargainer is cursed to be carried off in its dreams each night by the courtier to a never-ending fey ball that, while pleasant as often as not, affects the dreamer as nightmare, requiring a saving throw each night (Will DC 21 negates). The DC to remove this curse is reduced by 4 if the courtier is killed, and a successful coup de grace on the courtier with a cold iron weapon automatically ends the curse. Ending the curse also ends any noninstantaneous effects of the bargain. A creature can have only one fey bargain at a time.

Spellthrust (Su)

When a courtier threatens a critical hit, it can trigger a spell-like ability with a range of touch against the target. If the critical hit is confirmed, the target must save twice, using the lower result.