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Blodeuwedd

Clothed in verdant lichen and flowers of broom, meadow, sweet, and oak, this shapely maiden has skin of velvety moss and living grass for hair. An eldritch serenity graces her countenance as she approaches, her outstretched, root-like hands brushing the tips of the tallest grass—the wind itself whispers around her feet as patches of clover, heather, and milkweed mark her every step.

blodeuwedd CR 6

XP 2,400
CN Medium fey
Init +5; Senses low-light vision; Perception +11
Aura allergen (DC 18, 1d6 rounds)

DEFENSE

AC 20, touch 16, flat-footed 14 (+5 Dex, +1 dodge, +4 natural)
hp 66 (7d6+35)
Fort +7, Ref +10, Will +8
DR 5/cold iron

OFFENSE

Speed 30 ft.
Melee 2 claws +10 (1d8+6)
Ranged mwk sling +11 (1d4+6)

Spell-Like Abilities (CL 12th; concentration +21)

Constantspeak with plants
At willdancing lights, entangle (DC 15), plant growth, whispering wind
3/daydeep slumber (DC 17), modify memory (DC 18), spike growth (DC 17)
1/daygoodberry, hallucinatory terrain (DC 18), lesser geas (DC 17)

STATISTICS

Str 18, Dex 21, Con 21, Int 14, Wis 17, Cha 18
Base Atk +3; CMB +7; CMD 23
Feats Combat Casting, Dodge, Mobility, Weapon Finesse
Skills Diplomacy +14, Escape Artist +10, Handle Animal +9, Heal +9, Knowledge (nature) +12, Perception +11, Perform (wind) +12, Sense Motive +11, Stealth +15, Survival +10; Racial Modifiers +4 Stealth in grasslands
Languages Aklo, Common, Sylvan
SQ change shape, verdant step, wild empathy +10

SPECIAL ABILITIES

Allergen Aura (Ex)

A blodeuwedd exudes an aura of pollen and other irritating allergens that forces living creatures within 30 feet to make a DC 18 Fortitude save or become sickened, coughing and sneezing for 1d6 rounds. Creatures who successfully save cannot be affected by the same blodeuwedd’s aura for 24 hours. A blodeuwedd can suppress this aura at Will as a free action. The save DC is Constitution-based.

Change Shape (Su)

A blodeuwedd can assume a single unique humanoid shape or the form of a prairie owl once per day for up to 7 hours as if using the spell polymorph. These hours do not need to be consecutive and a blodeuwedd can return to her normal shape as a free action.

Nature's Infusion (Su)

Once per day, while surrounded by any field or fertile plain, a blodeuwedd may infuse herself with borrowed life energy from nearby plants and nutrients in the ground. This ability functions exactly like false life (CL 7th) but lasts only 1 hour.

Verdant Step (Su)

Every stride taken by a blodeuwedd causes small plants, grasses, and wildflowers to sprout from the ground, though she can suppress this effect if she desires. While within a plain of tall grass, brush, or similar undergrowth, a blodeuwedd may also step through such plant-life and emerge at any other point within the same field (potentially miles away). This ability functions similar to transport via plants, but a blodeuwedd can only transport herself and does not require a plant equal to her size. This ability is usable three times per day.

Wild Empathy (Ex)

This works like the druid’s wild empathy class feature, except a blodeuwedd has a +6 racial bonus on the check. A blodeuwedd with druid levels adds this racial modifier to her wild empathy checks.


Editor's Notes

Skills are bit off for this creature as six skill points were unused.  We recommend the following skill changes:

Handle Animal +11
Perform (wind) +13
Sense Motive +12
Survival +13

GM's are encouraged to use these revised statistics.