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Biloko

This gnome-sized humanoid’s face is adorned with fiery red eyes and a sharp-toothed mouth that seems too wide for its head. The creature is garbed in leaves and possesses no hair—patches of grass and moss grow from its skin instead.

Biloko CR 1/2

XP 200
NE Small fey
Init +6; Senses low-light vision, scent; Perception +6

DEFENSE

AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 (2d6–2)
Fort –1, Ref +5, Will +4

OFFENSE

Speed 20 ft.
Melee 1 shortspear +0 (1d4–2), 1 bite +0 (1d4–2)
Ranged 1 shortspear +4 (1d4–2)
Spell-Like Abilities (CL 1st)

3/daycharm person (DC 13)

STATISTICS

Str 6, Dex 15, Con 8, Int 11, Wis 12, Cha 13
Base Atk +1; CMB –2; CMD 10
Feats Improved Initiative
Skills Climb +3, Craft (traps) +5, Knowledge (nature) +5, Perception +6, Stealth +11, Survival +3
Languages Common, Sylvan
SQ Persuasion

SPECIAL ABILITIES

Persuasion (Su)

Biloko can gradually insinuate their desires into the minds of those in the power of their charm person spell-like ability. For every 10 minutes a humanoid is under the influence of a biloko’s charm person, the victim takes a –1 penalty on her opposed Charisma check (to a maximum of –5) when the biloko is trying to convince her to do something she would not normally do. This penalty applies to the charm of only a single biloko and is reduced back to 0 as soon as the victim breaks free or the spell ends.