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Baobhan Sith

This creature appears as a female elf with pearl white skin, golden hair, and eyes of emerald. Her figure is sleek and curved and she moves with a cat-like grace.

Baobhan Sith CR 6

XP 2,400
CE Medium fey
Init +4; Senses low-light vision; Perception +17

DEFENSE

AC 20, touch 15, flat-footed 15 (+4 Dex, +1 dodge, +5 natural)
hp 67 (9d6+36)
Fort +9; Ref +10; Will +9

OFFENSE

Spd 30 ft.
Melee 2 claws +7 (1d6+3), bite +7 (1d6+3)
Special Attacks blood drain, captivating dance, dying words
Spell-Like Abilities (CL 10th)

At willdetect thoughts (DC 16)
1/dayentangle (DC 15), suggestion (DC 17)

STATISTICS

Str 17, Dex 19, Con 18, Int 16, Wis 16, Cha 19
Base Atk +4; CMB +7; CMD 22
Feats Alertness, Combat Reflexes, Dodge, Great Fortitude, Mobility
Skills Acrobatics +16, Bluff +16, Craft (any one) +15, Escape Artist +16, Knowledge (nature) +15, Perception +17, Perform (dance) +16, Sense Motive +17, Stealth +16
Languages Aklo, Common, Elven, Sylvan

SPECIAL ABILITIES

Blood Drain (Ex)

A baobhan sith can suck blood from a grappled or helpless opponent; if she establishes or maintains a pin, she deals bite damage and drains blood, dealing 1d4 points of Strength damage and 1d4 points of Constitution damage each round.

Captivating Dance (Su)

When a baobhan sith dances, all living creatures within 30 feet that view the rhythmic swaying and movements of her body must succeed on a DC 19 Will save or become utterly enthralled and captivated. Creatures that are sexually attracted to females who view this dance suffer a –2 penalty on their saving throws. A creature that makes its save cannot be affected again by the same baobhan sith’s captivating dance for one day. A captivated creature is dazed (it cannot attack, but can defend normally). This continues for as long as the baobhan sith dances. A baobhan sith can move and act normally (including using her spell-like abilities) while maintaining her dance. The save DC is Charisma-based.

Dying Words (Sp)

When a baobhan sith is slain, she utters a curse as a free action (whether it’s her turn or not) that affects her killer as if it were a bestow curse spell (caster level 10th). The target can resist the curse with a successful DC 19 Will save. If the save fails, the target suffers a –6 decrease to its highest ability score. The save DC is Charisma-based.