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The Red Rider

A man with fiery red hair and antlers rides a red-gold stallion. His robes expose the hairy legs of a goat, ending in cloven hooves.

The Red Rider CR 12

XP 19,200
LN Medium fey
+9; Senses darkvision 60 ft., low-light vision; Perception +23


AC 29, touch 15, flat-footed 24 (+8 armor, +5 Dex, +4 natural, +2 shield)
hp 152 (16d6+96)
+11, Ref +15, Will +14
10/cold iron; Immune cold, poison; SR 23


Speed 30 ft.
Melee +2 flaming scimitar +18/+13 (1d6+9/15–20) Special Attacks bright blast, Rider's weapon, weal or woe (DC 23)
Spell-Like Abilities (CL 12th; concentration +17)

Constantsee invisibility
At Willchill touch (DC 16), detect thoughts (DC 17), zone of truth (DC 17)
5/dayice storm
3/daycone of cold (DC 20), flame strike (DC 20)
1/dayfire storm (DC 23)


Str 24, Dex 21, Con 22, Int 17, Wis 18, Cha 21
Base Atk +8; CMB +15; CMD 25 (can't be disarmed)
Feats Critical Focus, Improved Critical (scimitar), Improved Initiative, Mounted Combat, Power Attack, Ride-by Attack, Trample, Weapon Focus (scimitar)
Skills Acrobatics +12, Diplomacy +24, Intimidate +21, Knowledge (arcana) +15, Knowledge (history) +15, Knowledge (nature) +18, Knowledge (planes) +15, Perception +23, Ride +24, Sense Motive +23, Stealth +20
Languages Common, Skald, Sylvan, one other; telepathy 60 ft.
SQ conjure mount, Rider's robes


Bright Blast (Su)

Three times per day, the Red Rider can erupt in flames, damaging all creatures within a 20-foot radius. Those caught in the blast must succeed at a DC 23 Reflex save or take 3d6 points of fire damage and be dazed for 1 round and dazzled for an additional 1d4 rounds. The save DC is Charisma-based.

Rider's Robes (Su)

The Red Rider wears robes that provide the same protection as half-plate armor.

Rider's Weapon (Su)

Whenever the Red Rider successfully confirms a critical hit with his +2 flaming scimitar, the target is dazed for 1 round unless it succeeds at a DC 23 Fortitude save. The save DC is Charisma-based.