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The Black Rider

A man with curling ram’s horns sits astride a snorting, stamping black warhorse, gripping a dark, battle-worn spear.

The Black Rider CR 13

XP 25,600
LN Medium fey
Init +5; Senses darkvision 60 ft., low-light vision; Perception +25
Aura icy aura (10 ft., DC 24)


AC 29, touch 15, flat-footed 24 (+9 armor, +5 Dex, +5 natural)
hp 171 (18d6+108)
+12, Ref +16, Will +15
10/cold iron; Immune cold, poison; SR 24


Speed 30 ft.
Melee +2 icy burst spear +18/+13 (1d8+11/19–20×3)
Special Attacks Rider's weapon, weal or woe (DC 24)
Spell-Like Abilities (CL 13th; concentration +18)

Constantsee invisibility
At Willchill touch (DC 16), detect thoughts (DC 17), zone of truth (DC 17)
5/daydeeper darkness, ice storm
3/daycone of cold (DC 20), dust of twilight (DC 17), moonstruck (DC 19)
1/daycloak of dreams (DC 21)


Str 23, Dex 20, Con 22, Int 17, Wis 18, Cha 21
Base Atk +9; CMB +15; CMD 25 (can't be disarmed)
Feats Cleave, Critical Focus, Improved Critical (spear), Mounted Combat, Power Attack, Ride-By Attack, Spirited Charge, Trample, Weapon Focus (spear)
Skills Intimidate +23, Knowledge (arcana) +18, Knowledge (history) +18, Knowledge (nature) +21, Knowledge (planes) +18, Perception +25, Ride +26, Sense Motive +25, Stealth +26, Survival +16
Languages Common, Skald, Sylvan, one other; telepathy 60 ft.
SQ conjure mount, rider's robes


Icy Aura (Su)

Misty vapors roil from the Black Rider to a distance of 10 feet. Any creatures in contact with the vapors must succeed at a DC 24 Fortitude save or be slowed as per the slow spell. Once affected, the creature remains slowed as long as it is in the aura and for 1 round afterward. The save DC is Charisma-based.

Rider's Robes (Su)

The Black Rider wears robes that provide the same protection as full plate armor.

Rider's Weapon (Su)

Whenever the Black Rider successfully confirms a critical hit with his +2 icy burst spear, the target is stunned for 1 round unless it succeeds at a DC 24 Fortitude save. The save DC is Charisma-based.