A lead-clad wyvern is a wyvern with the metal clad creature template.
N Large dragon Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +14 DEFENSE
AC 19, touch 8, flat-footed 21 (-2 Dex, +12 natural, –1 size)hp 87 (7d12+42) Fort +11, Ref +4, Will +8 Defensive Abilities divination immunity, light fortification; Immune sleep, paralysis; Resist electricity 5 Weakness vulnerability to electricity OFFENSE
Speed 20 ft., fly 60 ft. (poor)Melee sting +10 melee (1d6+4 plus poison), bite +10 melee (2d6+4 plus grab), 2 wings +5 (1d6+2) Space 10 ft.; Reach 5 ft. Special Attack rake (2 talons +10, 1d6+4), virulent poison STATISTICS
Str 19, Dex 6, Con 22, Int 7, Wis 12, Cha 9Base Atk +7; CMB +12 (+16 grapple); CMD 21 Feats Flyby Attack, Improved Initiative, Iron Will, Skill Focus (Perception) Skills Fly -1, Perception +14, Sense Motive +11, Stealth +1; Racial Modifier +4 Perception, +4 to Survival check to avoid getting lost Languages Draconic SPECIAL ABILITIES
Poison (Ex)
Sting—injury; save DC 20; frequency 1/round for 6 rounds; effect 1d4 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based. |