Lithe and quick, these wyverns have long, barbed tongues capable of lashing out and pulling prey into their jaws. Their attitude is one of aggression if they sense intruders—they attack on sight.
XP 51,200 DEFENSE
AC 27, touch 11, flat-footed 24 (+2 Dex, +1 dodge, +16 natural, –2 size) OFFENSE
Speed 20 ft., fly 60 ft. (poor) TACTICS
If they can, the barbtongued wyverns start combat by swooping in to attack the PCs before the party can fully enter a room, limiting melee combat options while still being able to take advantage of their reach to strike at foes farther up the stairs or down a hall. Barbtongued wyverns fight to the death. STATISTICS
Str 27, Dex 14, Con 22, Int 7, Wis 12, Cha 9 SPECIAL ABILITIES
Poison (Ex)Sting—injury; save DC 17; frequency 1/round for 6 rounds; effect 1d4 Con damage; cure 2 consecutive saves. The save DC is Constitution-based. |