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This slender dragon is covered in vivid cerulean scales with four powerful wings to match.

Vishap CR 19

XP 204,800
N Colossal dragon (extraplanar)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +30
Aura frightful presence (300 ft., DC 29)


AC 35, touch 4, flat-footed 33 (+2 Dex, +31 natural, –8 size)
hp 362 (25d12+200)
Fort +22, Ref +16, Will +16
Defensive Abilities poisoned blood; DR 15/magic;
Immune poison, paralysis, sleep; Resist acid 15, cold 15, electricity 15, fire 15; SR 30


Speed 50 ft., fly 200 ft. (average), swim 100 ft.; ley swim
Melee bite +30 (2d8+13/19–20 plus grab and poison), tail slap +28 (4d6+19), 2 wings +28 (2d8+6), 2 claws +30 (2d8+13 plus grab)
Space 30 ft.; Reach 30 ft. (40 ft. with bite)
Special Attacks breath weapon (60-ft. cone, 25d6 acid, Reflex DC 30 half, usable every 1d4 rounds), constrict (2d8+13), poison, swallow whole (10d6 bludgeoning damage, AC 25, 36 hp)
Spell-Like Abilities (CL 25th; concentration +32)

At willetherealness
5/daygreater create mindscape, greater possession (DC 25)

Psychic Spells Known (CL 15th; concentration +22)

7th (1/day)ethereal envelopment (DC 24), psychic crush III (DC 24)
6th (2/day)ego whip IV (DC 23), psychic surgery
5th (3/day)etheric shards (DC 22), explode head (DC 22), id insinuation IV (DC 22), wall of ectoplasm
4th (5/day)condensed ether, mind probe (DC 21), mindwipe (DC 21), synaptic scramble (DC 21), thought shield III, thoughtsense
3rd (6/day)analyze aura, ectoplasmic snare, node of blasting (DC 20), purge spirit, mindscape door, synaptic pulse (DC 20)
2nd (7/day)anticipate thoughts, aversion (DC 19), demand offering (DC 19), detect mindscape, hypercognition, instigate psychic duel (DC 19), mental block (DC 19)
1st (7/day)burst of adrenaline, charge object, decrepit disguise (DC 18), deja vu, mindlink, psychic reading, telempathic projection


Str 37, Dex 15, Con 26, Int 18, Wis 14, Cha 25
Base Atk +25; CMB +46 (+50 grapple); CMD 58 (62 vs. trip)
Feats Critical Focus, Exhausting Critical, Flyby Attack, Greater Vital Strike, Hover, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Tiring Critical, Vital Strike, Wingover
Skills Climb +21, Fly +22, Intimidate +20, Knowledge (arcana) +32, Knowledge (dungeoneering, engineering, geography, history, nature, religion) +17, Knowledge (local, nobility) +8, Knowledge (planes) +22, Linguistics +10, Perception +30, Sense Motive +20, Spellcraft +32, Swim +49, Use Magic Device +30
Languages Abyssal, Aklo, Aquan, Celestial, Common, Draconic, Sylvan; telepathy 100 ft., tongues
SQ vishapakar affinity


Ley Swim (Su)

Vishaps are fundamentally attuned to ley lines. As a full-round action while within reach of a vishapakar standing stone that is placed on a ley line, a vishap can swim the currents of any ley line attached to that vishakapar at a rate of 10 miles per round (crossing to a different plane takes 10 rounds). This is a teleportation effect. The vishap can sense the exact shape and length of the ley line, and knows exactly where each vishapakar along the ley line is. In addition, the vishap automatically knows the status (as per the spell) of each living creature along the ley line's path or attuned to the ley line. A vishap can end its ley swim only at a vishapakar, though it can travel along other ley lines that connect with its current ley line.

Poison (Ex)

Bite or poisoned blood—contact or injury; save Fort DC 30; frequency 1/round for 6 rounds; effect 1d6 Con; cure 2 consecutive saves.

Poisoned Blood (Ex)

Any creature that comes into contact with a vishap's blood is subjected to the dragon's poison.

A creature that deals melee damage to a vishap must succeed at a DC 25 Reflex save to avoid being exposed to the poison, and an attacker using a natural weapon is exposed automatically.

Spells (Sp)

A vishap casts spells as a 15th-level psychic.

Vishapakar Affinity (Sp, Su)

A vishap automatically succeeds at any attempt to attune itself to a ley line if it makes that attempt while adjacent to a vishapakar. It treats the effects of any such ley line as if the ley line were 5 caster levels higher. By concentrating as a standard action, a vishap can view the surroundings of a vishapakar on one of its attuned ley lines as per greater scrying.