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Spine Dragon

This dragon bears a forest of razor-sharp crystalline spines. Its wings are transparent and seem almost to be made of glass.

Spine Dragon CR 16

XP 76,800
CN Gargantuan dragon (earth)
Init
+2; Senses blindsight 30 ft., darkvision 120 ft., low-light vision; Perception +25

DEFENSE

AC 31, touch 9, flat-footed 28 (+2 Dex, +1 dodge, +22 natural, –4 size)
hp 248 (16d12+144)
Fort +19, Ref +12, Will +16
Defensive Abilities ray deflection, spines; DR 10/adamantine;
Immune paralysis, sleep effects, sonic; Resist cold 20, electricity 20, fire 20; SR 27

OFFENSE

Speed 30 ft., fly 60 ft. (average)*
Melee bite +23 (2d8+11), claws +23 (2d6+11), tail slap +18 (2d8+16)
Ranged 4 spines +14 (2d8+11)
Space 20 ft.; Reach 15 ft.
Special Attacks breath weapon, spines
Spell-Like Abilities (CL 16th; concentration +20)

3/dayspike growth (DC 17), spike stones (DC 18), telekinesis (DC 19)
1/daytelekinetic sphere (DC 22), wall of force

STATISTICS

Str 32, Dex 15, Con 29, Int 16, Wis 22, Cha 19
Base Atk +16; CMB +31; CMD 44
Feats Awesome Blow, Combat Reflexes, Dodge, Improved Bull Rush, Point-Blank Shot, Power Attack, Precise Shot, Vital Strike
Skills Appraise +22, Bluff +23, Fly +15, Intimidate +23, Knowledge (engineering) +22, Knowledge (nature) +22, Perception +25, Sense Motive +25, Stealth +9
Languages Common, Draconic

SPECIAL ABILITIES

Breath Weapon (Ex)

Once every 1d4 rounds as a standard action, a spine dragon can emit a devastating shriek of powerful sonic energy in a 60-foot cone. Creatures caught in this cone take 20d6 sonic damage and are permanently deafened. A DC 27 Reflex save halves the damage and negates the deafness. This sonic damage is particularly devastating to constructs—they take a –4 penalty to save against its effects, and if they fail the save, they are staggered for 1d4 rounds as well. The save DC is Constitution-based.

Ray Deflection (Su)

A spine dragon’s scales deflect rays and magic missile spells, rendering the spine dragon immune to such effects. There’s a 30% chance a deflected effect reflects back in full force at the caster; otherwise, it is simply negated.

Spines (Ex)

A spine dragon’s body is covered with long, crystalline spines. It can fire up to four of these spines per round as a full-attack action (or one as a standard action). A creature that attacks a spine dragon with a melee weapon, unarmed strike, or natural weapon must make a DC 20 Reflex save or take 2d8+11 points of piercing damage from the spines. The save DC is Dexterity-based.

Editor's Note

Can spine dragons fly?

Yes; spine dragons can fly—their fly speed was inadvertently left off of their stats. A spine dragon has a fly speed of 60 ft. (average).

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