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This serpentine dragon with gold scales constantly contorts into a pattern of rings and knots.

Shen CR 24/MR 9

XP 1,228,800
N Gargantuan dragon (aquatic, mythic, water)
Init +15M; Senses darkvision 120 ft., low-light vision, mistsight, scent, see invisibility, true seeing; Perception +38
Aura frightful presence (300 ft., DC 30)


AC 44, touch 8, flat-footed 44 (+2 Dex, +38 natural, –4 size)
hp 568 (29d12+380)
Fort +26, Ref +20, Will +24
DR 10/epic; Immune paralysis, sleep; SR 35


Speed 50 ft., fly 250 ft. (average), swim 80 ft.
Melee bite +41 (2d10+22/19–20), 2 claws +41 (2d8+15/19–20), gore +40 (2d10+22), tail slap +38 (2d10+22)
Space 20 ft.; Reach 15 ft. (20 ft. with bite and gore)
Special Attacks breath weapon (60-ft. cone, 25d6 cold, Reflex DC 34 for half, usable every 1d4 rounds), cloud breath, crush, dragon attacks, lingering breath (4d6 cold, 9 rounds), mists of madness, mythic power (9/day, surge +1d10), tail sweep (DC 34, 2d6+22), wild arcana
Spell-Like Abilities (CL 29th; concentration +35)

Constanttrue seeing
At willcontrol water, create water, hydraulic push, water walk

Sorcerer Spells Known (CL 17th; concentration +23)

8th (4/day)maze, greater shadow evocation (DC 28)
7th (6/day)control weatherM, greater shadow conjuration (DC 27), prismatic sprayM (DC 23)
6th (7/day)globe of invulnerabilityM, greater dispel magic, mass suggestion (DC 22), programmed image (DC 26)
5th (7/day)dominate person (DC 21), persistent image (DC 25), shadow evocation (DC 25), telekinesisM (DC 21)
4th (7/day)dimension doorM, greater invisibility, rainbow pattern (DC 24), shadow conjuration (DC 24)
3rd (7/day)deep slumberM (DC 19), dispel magic, haste M, major image (DC 23)
2nd (8/day)euphoric cloud (DC 18), hypnotic pattern (DC 22), minor image (DC 22), mirror imageM, invisibilityM
1st (8/day)comprehend languages, obscuring mist, silent image (DC 21), unseen servant, vanish

Mmythic spell


Str 41, Dex 14, Con 30, Int 23, Wis 22, Cha 23
Base Atk +29; CMB +48; CMD 60 (64 vs. trip)
Feats Flyby Attack, Greater Spell Focus (illusion), Improved Critical (bite), Improved Critical (claws), Improved InitiativeM, Iron WillM, Lightning ReflexesM, Lunge, Multiattack, Power Attack, Snatch, Spell FocusM (illusion), Vital StrikeM, Weapon Focus (bite, claw)
Skills Bluff +38, Disable Device +31, Fly +28, Intimidate +38, Knowledge (arcana, geography, history, nature) +38, Perception +38, Sense Motive +38, Stealth +22, Swim +55
Languages Aquan, Auran, Celestial, Common, Draconic, Sylvan, Terran
SQ change shape, competent caster, dragon cantrips, gaseous form, mirage castle, mythic spellcasting, pearl soul


Change Shape (Su)

A shen can assume the shape of a pheasant, a shellfish, or a swallow at will, as beast shape III.

Cloud Breath (Su)

When a shen uses its lingering breath ability, the breath leaves a cloud of fog similar to the spell obscuring mist. This cloud dissipates when the lingering breath ends.

Dragon Attacks (Ex)

A shen has all the natural attacks of a true dragon of its size as well as a gore attack, which functions as a true dragon's bite attack.

Gaseous Form (Su)

A shen can assume gaseous form (as per the spell), at will and remain in this form indefinitely. It has a fly speed of 120 feet (perfect) while in gaseous form.

Mirage Castle (Su)

Once per day as a full-round action, a shen can fabricate an illusory castle at will, as per mirage arcana (20thlevel caster), but affecting 10 times as much volume. The shen doesn't need to concentrate to maintain its creation. The mirage castle lasts until it's dismissed by the shen as a free action or until the shen creates another. As a swift action, the shen can change the details of an existing mirage castle. By expending one use of mythic power, the shen can make the illusion quasireal for 24 hours, as if it the castle were a shadow conjuration that functioned as 90% real on a successful Will save.

Mists of Madness (Su)

A shen can expend one use of mythic power as a free action when making a breath weapon attack to infuse it with madness. Creatures within the area of the breath weapon must succeed a DC 30 Will saving throw or become confused for as long as they stay within the breath weapon's cloud and 1d4 rounds after leaving it. This is a mind-affecting effect and its save DC is Charisma-based.

Pearl Soul (Su)

By expending one use of mythic power as a standard action, or automatically at no cost anytime it is reduced to fewer than 0 hit points, the shen assumes the shape of a pearl. The shen retains awareness of its environment, but otherwise is treated as if it had the petrified condition. The shen's pearl form cannot be damaged in any way or affected by most spells or abilities, but the shen can be forced to return to dragon form by a miracle or wish spell. While in its pearl form, the shen heals naturally, and it automatically returns to its dragon form when it is fully healed.