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Sea Serpent, Gilded

This serpent is about 8 feet long and 2 feet thick. Its body scales are small and smooth, with the brilliant luster of gold. It has a long, narrow crocodilian snout and a cluster of antenna-like whiskers sweeping back from just above its jaws.

Gilded Sea Serpent CR 5

XP 1,600
N Medium dragon (aquatic)
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +11

DEFENSE

AC 30, touch 14, flat-footed 26 (+4 Dex, +16 natural)
hp 52 (5d12+15 plus 5)
Fort +9, Ref +8, Will +7
DR 5/gold; Immune paralysis and sleep, dragon traits

OFFENSE

Speed 10 ft.; swim 40 ft.
Melee bite +9 (1d8+1 plus poison)
Special Attacks constrict (1d8+1), poison

STATISTICS

Str 12, Dex 19, Con 16, Int 7, Wis 16, Cha 17
Base Atk +5; CMB +6 (+10 grapple); CMD 20 (can't be tripped)
Feats Great Fortitude, Swim-By AttackB, Toughness, Weapon Finesse
Skills Perception +11, Stealth +12, Survival +11, Swim +17
Languages Draconic

SPECIAL ABILITIES

Poison (Ex)

Bite--injury; save Fort DC 15; frequency 1/round for 4 rounds; effect 1d4 Wis; cure 2 consecutive saves. The save DC is Constitution-based.

Golden Bliss (Narcotic)

This drug is made from the venom of a gilded sea serpent. A serpent that is milked of its venom produces enough poison to make 2d4 doses of golden bliss per day. This requires a DC 15 Craft (alchemy or poison) check. When inhaled, the drug produces a euphoric catatonia and provides complete protection against mind-influencing magic and psionic incursion.

Type: inhaled; Addiction severe, Fortitude DC 15
Price 40 gp
Effects 1d3x10 minutes; +4 Charisma, immunity to mind-affecting effects and psionic incursion.
Damage 4 Wisdom damage