This housecat-sized miniature dragon has fine scales, sharp horns, wicked little teeth, and a tail tipped with a barbed stinger.
NG Tiny dragon Init +2; Senses blindsense 60 ft., darkvision 60 ft., low-light vision; Perception +6 DEFENSE
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)hp 15 (2d12+2) Fort +4, Ref +5, Will +4 Immune paralysis, sleep; SR 12 OFFENSE
Speed 15 ft., fly 60 ft. (good)Melee sting +6 (1d3–2 plus poison), bite +6 (1d2–2) Space 2-1/2 ft.; Reach 0 ft. (5 ft. with tail) STATISTICS
Str 7, Dex 15, Con 13, Int 10, Wis 12, Cha 10Base Atk +2; CMB +2; CMD 10 (14 vs. trip) Feats Weapon Finesse Skills Diplomacy +5, Fly +15, Perception +6, Sense Motive +6, Stealth +19 (+23 in forests), Survival +6; Racial Modifiers +4 Stealth (improves to +8 in forests) Languages Draconic; telepathy (60 ft.) SPECIAL ABILITIES
Poison (Ex)Sting—injury; save Fort DC 14; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus. | 3rd Party Publisher Options (NwP)
When captured by a monster trainer, pseudodragons grant the trainer access to new spells. |