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Linnorm, Crag (Variant)


Variant Crag Linnorm
CR 13

XP 25,600
Male variant crag linnorm
CE Gargantuan dragon
Init +7; Senses darkvision 120 ft., low-light vision, scent, true seeing; Perception +22
Aura
stench (30 ft., DC 22, 10 rounds)

DEFENSE

AC 28, touch 9, flat-footed 25 (+3 Dex, +19 natural, –4 size)
hp
172 (15d12+75); regeneration 10 (cold iron)
Fort
+16, Ref +12, Will +13
Defensive Abilities
freedom of movement; DR 15/cold iron; Immune curse effects, fire, mind-affecting effects, paralysis, poison, sleep; SR 25

OFFENSE

Speed 30 ft., fly 50 ft. (clumsy), swim 30 ft.
Melee
bite +23 (2d8+12/19–20 plus poison), 2 claws +23 (1d8+12)
Space
20 ft.; Reach 20 ft.
Special Attacks
breath weapon (120-ft. line, 15d8 fire damage, Reflex DC 22 half, usable every 1d4 rounds), death curse

TACTICS

During Combat He uses his breath weapon on opponents before attacking with his claws and poisoned bite. He clumsily takes to the air if surrounded, attempting to scatter foes with his breath weapon before landing to attack again.

Morale He has not survived as long as he has by foolishly throwing away his life in battle. If reduced to fewer than 70 hit points, he flees.

STATISTICS

Str 34, Dex 16, Con 21, Int 5, Wis 18, Cha 21
Base Atk
+15; CMB +31; CMD 44 (can’t be tripped)
Feats
Blind-Fight, Cleave, Combat Reflexes, Great Fortitude, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Power Attack
Skills
Fly +7, Perception +22, Swim +38
Languages
Aklo, Draconic, Necril

SPECIAL ABILITIES

Poison (Ex)

Bite—injury; save Fort DC 22; frequency 1/round for 10 rounds; effect 2d6 fire damage and 1d4 Con drain; cure 2 consecutive saves.

Editor's Note
This crag linnorm has lost his tail in a battle, leaving him partially crippled.