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Linnorm, Fjord

This massive, eel-like dragon has two webbed talons. Its tail ends in large and powerful-looking flukes.

Fjord Linnorm CR 16

XP 76,800
CE Gargantuan dragon (aquatic)
Init +10; Senses darkvision 60 ft., low-light vision, scent, true seeing; Perception +24


AC 30, touch 12, flat-footed 24 (+6 Dex, +18 natural, -4 size)
hp 248 (16d12+144); regeneration 10 (cold iron)
Fort +19, Ref +18, Will +15
Defensive Abilities freedom of movement; DR 15/cold iron; Immune cold, curse effects, mind-affecting effects, paralysis, poison, sleep; SR 27


Speed 30 ft., fly 100 ft. (average), swim 60 ft.
Melee bite +25 (2d8+13/19-20 plus poison), 2 claws +25 (2d6+13), tail +20 (2d6+6 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks breath weapon, constrict (tail, 2d6+19), death curse


Str 36, Dex 23, Con 28, Int 5, Wis 21, Cha 26
Base Atk +16; CMB +33 (+37 grapple); CMD 49 (can't be tripped)
Feats Blind-Fight, Combat Reflexes, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Power Attack, Vital Strike
Skills Fly +19, Perception +24, Swim +40
Languages Aklo, Draconic, Sylvan
SQ amphibious


Breath Weapon (Su)

Once every 1d4 rounds as a standard action, a fjord linnorm can expel a 120-foot line of icy fluid, dealing 16d8 points of cold damage to all creatures struck (Reflex DC 27 for half damage). The freezing liquid quickly hardens to sheets of ice, causing any creature that takes damage to move at only half its normal speed for 1d4 rounds. A DC 27 Strength check made as a full-round action allows a character to break free of the ice before this duration expires. The save DC and Strength check DC are Constitution-based.

Death Curse (Su)

Curse of Drowning: save Will DC 26; effect creature can never gain the benefit of water breathing, and if it possesses this ability, loses it as long as it suffers the curse. In addition, the creature can hold its breath only half as long as normal, and whenever the cursed creature holds its breath, it functions as if sickened.

Poison (Ex)

Bite—injury; save Fort DC 27; frequency 1/round for 10 rounds; effect 3d6 cold damage and 1d6 Con drain; cure 2 consecutive saves.