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Linnorm, Cairn

Pallid and horribly gaunt, this enormous but emaciated dragonlike creature has two forearms and no wings.

Cairn Linnorm CR 18

XP 153,600
CE Gargantuan dragon
Init +11; Senses darkvision 60 ft., low-light vision, scent, true seeing; Perception +24

DEFENSE

AC 35, touch 13, flat-footed 28 (+7 Dex, +22 natural, -4 size)
hp 290 (20d12+160); regeneration 10 (cold iron)
Fort +20, Ref +21, Will +17
Defensive Abilities freedom of movement; DR 15/cold iron; Immune acid, curse effects, energy drain, mind-affecting effects, negative energy, paralysis, poison, sleep; SR 29

OFFENSE

Speed 40 ft., climb 40 ft., fly 100 ft. (average)
Melee bite +29 (3d8+13/19-20 plus poison), 2 claws +29 (2d6+13), tail +24 (3d6+6 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks breath weapon, constrict (tail, 2d6+19), death curse

STATISTICS

Str 37, Dex 24, Con 26, Int 5, Wis 20, Cha 27
Base Atk +20; CMB +37 (+41 grapple); CMD 54 (can't be tripped)
Feats Blind-Fight, Cleave, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Lightning Reflexes, Power Attack, Skill Focus (Perception), Vital Strike
Skills Climb +33, Fly +13, Perception +24, Stealth +26, Swim +36; Racial Modifiers Acrobatics (+4 when jumping), +8 Stealth
Languages Aklo, Draconic, Sylvan

SPECIAL ABILITIES

Breath Weapon (Su)

Once every 1d4 rounds as a standard action, a cairn linnorm can expel a 60-foot cone of acidic bile, dealing 18d8 points of acid damage to all creatures struck. In addition, this bile is infused with negative energy, and inflicts 1d4 negative levels on all creatures struck by it. A successful DC 28 Reflex save halves the damage and completely negates the negative levels. The save DC is Constitution-based.

Death Curse (Su)

Curse of Decay: save Will DC 28; effect the creature takes 1 point of Constitution damage per day, and ages at an accelerated rate of 1 year per day, eventually incurring all of the penalties of old age but none of the benefits.

Poison (Ex)

Bite—injury; save Fort DC 28; frequency 1/round for 10 rounds; effect 4d6 acid damage and 1d6 Con drain; cure 2 consecutive saves.