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This dragon has broad, ragged wings. Its serpentine body ends in three long, flailing necks with hissing, triangular heads.

Khala CR 17

XP 102,400
CE Large dragon (cold)
Init +10; Senses darkvision 60 ft., low-light vision; Perception +30


AC 31, touch 15, flat-footed 25 (+6 Dex, +16 natural, –1 size)
hp 261 (18d12+144)
Fort +19, Ref +17, Will +16
Immune cold, disease, paralysis, sleep; Resist acid 10, electricity 10
Weaknesses vulnerable to fire


Speed 30 ft., fly 90 ft. (good)
Melee 3 bites +27 (2d10+10/19–20 plus disease), tail +25 (2d8+10 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks breath weapon (60-ft. line, 16d6 cold damage, Reflex DC 27 half, usable every 1d4 rounds), constrict (2d8+10), rend (2 bites, 2d10+15), tenacious grapple
Spell-Like Abilities (CL 16th; concentration +23)

3/dayfire shield (chill shield only), empowered ice storm, incendiary cloud (DC 25, deals cold damage), suggestion (DC 20)
1/daycontrol weather, polar ray


Str 30, Dex 22, Con 27, Int 22, Wis 21, Cha 25
Base Atk +18; CMB +29 (+33 grapple); CMD 45 (can't be tripped)
Feats Alertness, Critical Focus, Empower Spell-Like Ability (ice storm), Flyby Attack, Improved Critical (bite), Improved Initiative, Multiattack B, Power Attack, Staggering Critical, Stunning Critical
Skills Appraise +27, Bluff +28, Diplomacy +28, Fly +29, Intimidate +28, Knowledge (geography) +27, Knowledge (local) +27, Knowledge (nature) +27, Perception +30, Sense Motive +30, Stealth +23, Survival +26
Languages Abyssal, Aquan, Common, Draconic, Giant, Goblin


Breath Weapon (Su)

A khala can fire a jet of frigid liquid from one of its three mouths, dealing 16d6 points of cold damage (Reflex DC 27 half). Even if they succeed at the Reflex save, creatures caught in the line must succeed at a DC 27 Fortitude save or be encased in ice.

A trapped creature must succeed at a DC 25 Strength check or DC 26 Escape Artist check as a full-round action to break free.

Disease (Ex)

Chillbane Fever: Bite—injury; save Fortitude DC 27; onset 1 day; frequency 1/day; effect 1d4 Con damage, sickened, and fatigued; cure 2 consecutive saves.

Tenacious Grapple (Ex)

A khala does not gain the grappled condition if it grabs a foe with its tail, and it can maintain a grapple with its tail as a swift action.