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This sleek, three-headed dragon rears up on its hind legs, wings spread and flames licking out from behind three sets of fangs.

Gorynych CR 15

XP 51,200
CE Huge dragon
Init +2; Senses darkvision 60 ft., low-light vision, true seeing; Perception +23


AC 28, touch 10, flat-footed 26 (+2 Dex, +18 natural, -2 size)
hp 212 (17d12+102); regeneration 5 (acid)
Fort +16, Ref +14, Will +15
DR 10/lawful; Immune fire, paralysis, poison, sleep; SR 26


Speed 30 ft., fly 100 ft. (poor), swim 50 ft.
Melee 3 bites +24 (2d8+8), 2 claws +23 (1d8+8)
Space 15 ft.; Reach 10 ft. (20 ft. with bite)
Special Attacks breath weapon (40-ft. cone, 5d6 fire, Reflex DC 24 for half, usable every 1d4 rounds)
Spell-Like Abilities (CL 15th; concentration +19)

Constanttrue seeing
At willcharm person (DC 15), dancing lights, message
3/dayalter self, bestow curse (DC 18), greater dispel magic
1/daylesser geas (DC 18), limited wish, mislead (DC 20)


Str 27, Dex 15, Con 22, Int 12, Wis 17, Cha 18
Base Atk +17; CMB +27; CMD 39
Feats Awesome Blow, Combat Reflexes, Flyby Attack, Improved Bull Rush, Iron Will, Lightning Reflexes, Power Attack, Stand Still, Weapon Focus (bite)
Skills Bluff +17, Diplomacy +17, Fly +7, Intimidate +17, Knowledge (arcana) +14, Knowledge (nature) +14, Perception +23, Sense Motive +16, Spellcraft +14, Stealth +14, Swim +24
Languages Common, Draconic, Sylvan
SQ multi-headed


Breath Weapon (Su)

Each of a gorynych's heads has its own separate breath weapon. When a gorynych uses its breath weapon, it can breathe with one, two, or all three heads. If the areas of two or more breath weapons overlap, a creature caught in that overlapping area takes a -2 penalty on its Reflex save (or -4 if three breath weapons overlap). Damage done by overlapping breath weapons stacks and is considered to be a single source of fire damage for the purpose of tracking fire resistance. Regardless of how many heads breathe fire, the gorynych can only use its breath weapon once every 1d4 rounds.

Multi-Headed (Ex)

All three of a gorynych's heads can act independently of each other. When it makes a full attack, each head can either bite or use its breath weapon, in any combination (two bites and one breath, three breaths and no bites, and so on).