This reptilian creature's gaunt body, legs, and batlike face are covered in long spines. Two wings stretch out from its torso.
XP 3,200 DEFENSEAC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, –1 size) OFFENSESpeed 30 ft., climb 30 ft., fly 60 ft. (average) STATISTICSStr 22, Dex 12, Con 19, Int 10, Wis 11, Cha 15 SPECIAL ABILITIESAccursed Breath (Su)As a standard action, a spire drake can spit a compressed ball of jet-black dust that bursts into a spray of clinging motes that sap the spiritual strength of creatures in an area. The attack has a range of 60 feet and deals 5d6 points of negative energy damage (Will DC 18 half) to all creatures in a 20-foot radius. Affected creatures take a –2 penalty on attack rolls, saving throws, skill checks, and ability checks for 1d4 rounds (or for 1 round on a successful Will save). As long as these motes cling to a creature, the effect of any conjuration (healing) effect used on that creature is halved. This is a curse effect. The save DC is Constitution-based. Soul Corruption (Su)If a spire drake successfully performs a coup de grace upon a creature afflicted by its accursed breath, the slain target arises 1d4 rounds later as a wight. This wight is not under the drake's control, and the wight and any spawn that it creates perish 1d6 days after arising. Speed Surge (Su)Three times per day as a swift action, a spire drake can draw on its draconic reserves for a boost of strength and speed, allowing it to take an additional move action in that round. |