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Drake, River

With graceful wings and wide fins, this sleek dragon looks equally well equipped to glide through sea and sky.

River Drake CR 3

XP 800
NE Medium dragon (aquatic, water)
Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +7

DEFENSE

AC 16, touch 13, flat-footed 13 (+3 Dex, +3 natural)
hp 34 (4d12+8)
Fort +6, Ref +7, Will +4
Immune paralysis, sleep; Resist acid 20

OFFENSE

Speed 20 ft., fly 60 ft. (average), swim 30 ft.
Melee bite +7 (2d4+3), tail slap +2 (1d4+1)
Special Attacks caustic mucus, pounce

STATISTICS

Str 17, Dex 16, Con 15, Int 8, Wis 10, Cha 9
Base Atk +4; CMB +7; CMD 20
Feats Improved Initiative, Power Attack
Skills Fly +10, Intimidate +6, Perception +7, Stealth +10, Survival +7, Swim +11
Languages Draconic
SQ amphibious, speed surge

SPECIAL ABILITIES

Caustic Mucus (Su)

As a standard action, a river drake can spit a ball of caustic mucus that explodes in a 5-foot-radius spread. This attack has a range of 50 feet, deals 2d8 points of acid damage, and entangles creatures in the area. A DC 14 Reflex save halves the damage and negates the entangle effect. An entangled creature takes 1d4 points of acid damage each round on its turn, and may attempt a new saving throw at the end of its turn every round to escape the entanglement and end the acid damage. Once a river drake spits mucus, it cannot do so again for 1d6 rounds. The save DC is Constitution-based.

Speed Surge (Ex)

Three times per day as a swift action, a river drake can draw on its draconic heritage for a boost of strength and speed that allows it to take an additional move action that round.