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Drake, Jungle

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The skin of this rugged dragon is mottled in hues of blue and green. Its elongated tail hides a menacing stinger.

Jungle Drake CR 6

XP 2,400
NE Large dragon (earth)
Init +7; Senses darkvision 60 ft., greensight 60 ft. low-light vision, scent; Perception +11


AC 19, touch 13 flat-footed 15 (+3 Dex, +1 dodge, +6 natural, –1 size)
hp 73 (7d12+28)
Fort +9, Ref +8, Will +6
Immune disease, poison, paralysis, sleep


Speed 40 ft., fly 60 ft. (average)
Melee bite +13 (2d6+7 plus grab), sting +13 (1d8+7 plus poison)
Space 10 ft.; Reach 10 ft.
Special Attacks predatory grab


Str 24, Dex 17, Con 19, Int 8, Wis 13, Cha 12
Base Atk +7; CMB +15 (+19 grapple); CMD 29
Feats Dodge, Improved Initiative, Mobility, Spring Attack
Skills Fly +11, Perception +11, Sense Motive +11, Stealth +9, Survival +11
Languages Draconic
SQ speed surge, woodland stride


Poison (Ex)

Sting—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Dexterity and Strength damage; cure 1 save.

Predatory Grab (Ex)

A jungle drake moves at full speed when it chooses the move option after maintaining a grapple, though it can't carry the grappled creature aloft. A jungle drake can spend a use of its speed surge to move a grappled creature in this way without requiring a check to maintain the grapple.

Speed Surge (Ex)

Three times per day as a swift action, a jungle drake can draw on its draconic heritage for a boost of strength and speed that allows it to take an additional move action that round.

Woodland Stride (Ex)

A jungle drake can move through any sort of foliage at full speed without taking damage or suffering impairment. Areas of foliage that have been magically manipulated affect it normally.