The skin of this rugged dragon is mottled in hues of blue and green. Its elongated tail hides a menacing stinger.
XP 2,400 DEFENSE AC 19, touch 13 flat-footed 15 (+3 Dex, +1 dodge, +6 natural, –1 size) OFFENSE Speed 40 ft., fly 60 ft. (average) STATISTICS Str 24, Dex 17, Con 19, Int 8, Wis 13, Cha 12 SPECIAL ABILITIES Poison (Ex)Sting—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Dexterity and Strength damage; cure 1 save. Predatory Grab (Ex)A jungle drake moves at full speed when it chooses the move option after maintaining a grapple, though it can't carry the grappled creature aloft. A jungle drake can spend a use of its speed surge to move a grappled creature in this way without requiring a check to maintain the grapple. Speed Surge (Ex)Three times per day as a swift action, a jungle drake can draw on its draconic heritage for a boost of strength and speed that allows it to take an additional move action that round. Woodland Stride (Ex)A jungle drake can move through any sort of foliage at full speed without taking damage or suffering impairment. Areas of foliage that have been magically manipulated affect it normally. |